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Divine WrathSpell 4


Evocation
Source Pathfinder Core Rulebook
Traditions Divine
Cast Two Actions (somatic, verbal)
Area 20-foot burst
Range 120 feet
Saving Throw Fortitude

You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Sickened 1.

Critical Failure The creature takes full damage and is Sickened 2; while it is sickened, it is also Slowed 1.


Heightened (+1) The damage increases by 1d10.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.