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Dream CouncilSpell 8


IllusionMentalSleep
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast 10 minutes (somatic, verbal)
Range planetary
Target up to 12 creatures you know by name and have met in person
Duration 1 hour

When you Cast this Spell, any targets-including you-can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Sleep

This effect can cause a creature to fall asleep or get drowsy.