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EntangleSpell 2

Source Pathfinder Core Rulebook
Traditions Primal
Cast Two Actions (somatic, verbal)
Area all squares in a 20-foot-radius burst that contain plants
Range 120 feet
Duration 1 minute
Saving Throw Reflex

Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also Immobilized for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.


Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.