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Establish WardFocus 5


UncommonAbjurationSorcerer
Source Pathfinder Advanced Player's Guide
Cast Two Actions (somatic, verbal)
Area 30-foot burst
Duration 1 minute

You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal bludgeoning, piercing, or slashing damage equal to 2d8 plus your spellcasting ability modifier.

Upon Casting the Spell, you can immediately make a single nature's wrath Strike. You are Quickened while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are Slowed 1 while outside the area.


Heightened (+2) The area increases by 5 feet, and the Strikes deal an additional 1d8 damage.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Sorcerer

This indicates abilities from the sorcerer class.