Evolution SurgeFocus 1
Source Pathfinder Secrets of Magic
Cast (somatic, verbal)
Range 100 feet
Target your eidolon
Duration 1 minute
You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
- Your eidolon gains Low-Light Vision and Darkvision. Spell Effect: Evolution Surge (Sight)
- Your eidolon gains Scent as an imprecise sense up to 30 feet. Spell Effect: Evolution Surge (Scent)
- Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. Spell Effect: Evolution Surge (Amphibious)
- Your eidolon gains a +20-foot status bonus to its Speed. Spell Effect: Evolution Surge (Speed)
Heightened (3rd) Add the following options to the list of effects you can choose:
- Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. Spell Effect: Evolution Surge (Large)
- Your eidolon gains a climb Speed equal to its land Speed. Spell Effect: Evolution Surge (Climb)
Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose:
- Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. Spell Effect: Evolution Surge (Huge)
- Your eidolon gains a fly Speed equal to its Speed. Spell Effect: Evolution Surge (Fly)
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.
SummonerThis indicates abilities from the Summoner class.