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Familiar FormFocus 4


UncommonTransmutationPolymorph
Source Pathfinder Lost Omens: Pathfinder Society Guide
Cast Two Actions (somatic, verbal)
Duration 1 minute

You transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell pest form, heightened to the level of familiar form you cast. However, you can transform into only a bat, cat, raven, snake, or other Tiny animal of a type that you have seen serve as a spellcaster's familiar.

While in this form, despite the restrictions from polymorph battle forms, you retain the ability to cast spells of 1st level or lower but only those without material components. You still can't make any Strikes or other attacks in pest form, as normal.


Heightened (6th) You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes.

Heightened (8th) You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Polymorph

These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.