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Heat MetalSpell 2


EvocationFire
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 metal item or metal creature
Saving Throw Reflex

This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals 4d6 fire damage and 2d4 Persistent Fire Damage to the creature, which must attempt a Reflex saving throw.

If you target an item held by the creature, the creature can Release the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up.


Critical Success The creature is unaffected.

Success The creature takes half damage and the object deals no persistent fire damage.

Failure The creature takes full damage and the object deals full persistent damage.

Critical Failure As failure, but the creature takes double damage and the object deals double persistent damage.


Heightened (+1) The initial damage increases by 2d6 and the persistent damage increases by 1d4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.