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Impaling SpikeSpell 5


Conjuration
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Reflex

You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save.


Critical Success The target dodges the spike and is unaffected.

Success The target is struck by the spike and takes half damage.

Failure The target is impaled through a leg or another non - vital body part. The creature takes full damage and, if it's standing on solid ground, becomes Immobilized. It can attempt to Escape(the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.

Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is Flat-Footed as long as it's impaled.


Heightened (+1) The damage increases by 2d6 piercing.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.