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Conjuration Spells



Cantrip


NameTraitsDescription
Clinging Ice One ActionUncommonConjurationCantripColdHexWitch Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
Distortion Lens One ActionUncommonConjurationCantripPsychic You create a magical lens that distorts space as best suits you.
Ghostly Shift One ActionUncommonConjurationCantripPsychic Your body becomes insubstantial as you partially phase out.
Inside Ropes One ActionUncommonConjurationCantrip You pull a large handful of guts from your midsection.
Summon Instrument Three ActionsConjurationCantrip You materialize a Musical Instrument (Handheld) in your grasp.
Tanglefoot Two ActionsConjurationAttackCantripPlant A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.
Tesseract Tunnel Two ActionsUncommonConjurationCantripPsychicTeleportation You race from point to point, tearing open a tunnel in space.
Warp Step Two ActionsConjurationCantrip When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer.

1st Level


NameTraitsDescription
Abyssal Pact UncommonConjuration You call in a favor from another demon whose level is no more than double Abyssal pact's spell level, two demons whose levels are each at least 2 less than double the spell level, or three demons whose levels are each at least 3 less than double the spell level.
Air Bubble ReactionConjurationAir A bubble of pure air appears around the target's head, allowing it to breathe normally.
Angelic Messenger UncommonConjuration You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found.
Animal Allies Two ActionsConjuration You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes.
Augment Summoning One ActionUncommonConjurationWizard You augment the abilities of a summoned creature.
Create Water Two ActionsConjurationWater As you cup your hands, water begins to flow forth from them.
Daemonic Pact UncommonConjuration You call upon the powers of Abaddon to grant you the assistance of a daemon.
Dimensional Assault One ActionUncommonConjurationMagusTeleportation You tumble through space, making a short dimensional hop to better position yourself for an attack.
Div Pact UncommonConjuration You call upon the powers of Abaddon to grant you the assistance of a div.
Efficient Apport One ActionUncommonConjurationTeleportationWizard Walking over to an item to pick it up is so much effort.
Elemental Sentinel UncommonConjuration You place a tiny elemental wisp within a single object, usually a mirror, statue, or other mundane-looking item, to serve as an alarm.
Floating Disk Two ActionsConjurationForce A disk of magical force materializes adjacent to you.
Grease Two ActionsConjuration You conjure grease, with effects based on choosing area or target.
Infernal Pact UncommonConjuration You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service.
Inkshot Two ActionsRareConjurationPoison A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
Mud Pit Three ActionsConjurationEarthWater Thick, clinging mud covers the ground, 1 foot deep.
Oathkeeper's Insignia Free ActionConjurationCleric A magical indicator assures a creature that you've upheld your end of a bargain.
Pet Cache One ActionConjurationExtradimensional You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Protector Tree Two ActionsConjurationPlant A Medium tree suddenly grows in an unoccupied square within range.
Pushing Gust Two ActionsUncommonConjurationAirCleric Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Rising Surf One ActionUncommonConjurationMoveWater You create a wave of water that you ride, banking around obstacles and surfing to higher ground.
Snare Hopping Two ActionsUncommonConjurationRangerTeleportation You may not have placed your snare in the right place, but you can magically move it there.
Summon Animal Three ActionsConjuration You conjure an animal to fight for you.
Summon Construct Three ActionsConjuration You conjure a construct to fight for you.
Summon Fey Three ActionsConjuration You conjure a fey to fight for you.
Summon Lesser Servitor Three ActionsConjuration While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.
Summon Plant or Fungus Three ActionsConjuration You conjure a plant or fungus to fight for you.
Temporary Tool Conjuration You conjure a temporary simple tool, such as a shovel or rope into your hands.
Thoughtful Gift ConjurationTeleportation You teleport one object of light or negligible Bulk held in your hand to the target.
Unseen Servant Three ActionsConjuration You summon an unseen servant, which you can command as part of Sustaining the Spell.
Verdant Sprout Three ActionsUncommonConjurationPlant You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
Wildfire Two ActionsUncommonConjurationFire A thin layer of ash and flame covers the ground in the area.

2nd Level


NameTraitsDescription
Ash Cloud Three ActionsConjurationAirFire You summon a tumultuous cloud of ash and smoke.
Blazing Blade Two ActionsRareConjurationFireGood A scimitar-shaped beam of fiery light springs from your free hand.
Blood Duplicate Two ActionsUncommonConjuration This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
Create Food Conjuration You create enough food to feed six Medium creatures for a day.
Fungal Infestation Two ActionsConjuration Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths.
Instant Armor ConjurationContingencyExtradimensional Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Obscuring Mist Three ActionsConjurationWater You call forth a cloud of mist.
Persistent Servant Conjuration You call forth an unseen servant and task it to perform a specific chore repeatedly.
Phantom Steed Conjuration You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
Sonata Span Two ActionsConjurationAuditorySonic By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path.
Summon Elemental Three ActionsConjuration You conjure an elemental to fight for you.
Web Three ActionsConjuration You create a sticky web in the area that impedes creatures' movement each time they try to move through it.

3rd Level


NameTraitsDescription
Aqueous Orb Two ActionsConjurationWater A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Ashen Wind Two ActionsUncommonConjurationCurseboundOracle You conjure a swirling wind of ashes that blows through the area.
Awaken Portal RareConjuration You attempt to reactivate a dormant gate, portal, or Teleportation Circle by infusing it with magical energies.
Bottomless Stomach Three ActionsConjurationExtradimensional You create a shimmering extradimensional space accessible from the target's mouth.
Cozy Cabin Conjuration You shape a cabin 20 feet on each side and 10 feet high.
Mad Monkeys Two ActionsConjuration Magical monkey spirits fill the area as they pile and climb on top of one another.
Magical Fetters Two ActionsUncommonConjurationIncapacitation Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Mystic Carriage UncommonConjuration This ritual allows you and the other casters to conjure a magical carriage that transports you to a destination of your choice.
Owb Pact UncommonConjuration You call upon an owb to assist you in a goal.
Personal Blizzard One ActionUncommonConjurationHexWitch You summon an isolated blizzard of obscuring, scouring ice to follow your target.
Rally Point Three ActionsUncommonConjurationTeleportation You mark the area touched as a rally point.
Sea of Thought Two ActionsConjuration You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.
Sign of Conviction Two ActionsUncommonConjuration You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
Soothing Blossoms Two ActionsConjurationPlant Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Stinking Cloud Two ActionsConjurationPoison You create a cloud of putrid mist in the area.
Swamp of Sloth One Action to Three ActionsUncommonConjurationOlfactorySorcerer Ground in the area turns swampy and fetid.
Temporal Twin Two ActionsUncommonConjuration You pull a fleeting duplicate of your ally from the recent past.
Unseen Custodians UncommonConjuration You create a site-bound, long-lasting Unseen Servant spell effect, forming entities of pure force to carry out basic tasks at a fixed location.
Wall of Thorns Three ActionsConjurationPlant Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground.
Wall of Water Three ActionsConjurationWater Raising your hand in the air, you call a massive wave onto the battlefield.

4th Level


NameTraitsDescription
Abundant Step One ActionUncommonConjurationMonkTeleportation You move so fast you blur across planar boundaries.
Blink Two ActionsConjurationTeleportation You blink quickly between the Material Plane and the Ethereal Plane.
Coral Eruption Three ActionsConjuration Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
Creation Conjuration You conjure a temporary object from eldritch energy.
Dimension Door Two ActionsConjurationTeleportation Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see.
Dimensional Steps One ActionUncommonConjurationTeleportationWizard You teleport to a location up to 20 feet away within your line of sight.
Door to Beyond Two ActionsConjurationCleric Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.
Dust Storm Two ActionsConjurationAirClericNonlethal You call forth a swirling storm of dust.
Inevitable Destination Two ActionsRareConjurationCleric You twist the paths of the target, ensuring that each one leads to you.
Magic Mailbox UncommonConjurationTeleportation You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Murderous Vine Two ActionsConjurationAttackPlant You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.
Nature's Bounty One ActionUncommonConjurationClericPlantPositive A palm-sized raw fruit or vegetable appears in your open hand.
Petal Storm Two ActionsConjurationAirPlant You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind.
Radiant Heart of Devotion Two ActionsUncommonConjurationLight You speak a fervent prayer for the heavens to assist you and your righteous allies.
Rope Trick UncommonConjurationExtradimensional You cause the target rope to rise vertically into the air.
Solid Fog Three ActionsConjurationWater You conjure a bank of fog so thick it impedes movement as well as sight.
Spike Stones Three ActionsConjurationEarth Long, sharp spikes of solid rock thrust up from the ground in the area.

5th Level


NameTraitsDescription
Black Tentacles Three ActionsConjuration Oily black tentacles rise up and attempt to capture creatures in the area.
Blink Charge Two ActionsConjurationForceTeleportation You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Flammable Fumes Three ActionsConjurationPoison Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Heroes' Feast UncommonConjuration You conjure otherworldly beings to serve you and your companions a feast with restorative properties.
Impaling Spike Two ActionsConjuration You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Incendiary Fog Three ActionsRareConjurationFire You summon a cloud of flammable black dust.
Mosquito Blight RareConjurationDiseaseNecromancy You infest the area with tenacious, biting insects that disease and drain life from creatures in the area.
Passwall Two ActionsUncommonConjurationEarth You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Pillars of Sand Three ActionsUncommonConjurationEarth You raise one or more pillars of solid sand from the earth.
Planar Ally UncommonConjuration You call upon your deity to grant you aid in the form of a divine servitor of your deity's choice of a level no greater than double planar ally's spell level.
Return Beacon UncommonConjurationTeleportation You create a unique planar beacon somewhere within the spell's range that remains in place.
Secret Chest Conjuration You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
Shadow Jump Two ActionsUncommonConjurationShadowTeleportation You instantly transport yourself from one shadow to another.
Shadow Walk UncommonConjurationShadowTeleportation You access the Shadow Plane, using its warped nature to spread your travels.
Summon Anarch Three ActionsConjuration You conjure a chaotic celestial, monitor, or fiend to fight on your behalf.
Summon Axiom Three ActionsConjuration You conjure a lawful celestial, monitor, or fiend to fight on your behalf.
Summon Celestial Three ActionsConjuration You conjure a celestial to fight on your behalf.
Summon Dragon Three ActionsConjuration You conjure a dragon to fight for you.
Summon Entity Three ActionsConjuration You conjure an aberration to fight for you.
Summon Fiend Three ActionsConjuration You conjure a fiend to fight on your behalf.
Summon Giant Three ActionsConjuration You conjure a giant to fight for you.
Terrain Transposition Two ActionsUncommonConjurationRangerTeleportation You mystically transpose your current location with another.
Tree Stride UncommonConjurationPlantTeleportation You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk.
Wall of Stone Three ActionsConjurationEarth You shape a wall of solid stone.

6th Level


NameTraitsDescription
Collective Transposition Two ActionsConjurationTeleportation You teleport the targets to new positions within the area.
Elemental Confluence Three ActionsConjurationAirEarthFireWater You conjure four types of elementals who combine forces to form into a chaotic storm.
Lure Dream Three ActionsRareConjurationDream You reach out to the dream realm, beckoning an animate dream to your side.
Moonlight Bridge Two ActionsUncommonConjurationCurseboundLightOracle You summon a bridge of radiant, shimmering moonlight.
Primal Summons Free ActionUncommonConjurationDruid You enhance a summoned creature with the power of the elements.
Tangling Creepers Three ActionsConjurationPlant Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
Teleport UncommonConjurationTeleportation You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Unexpected Transposition ReactionConjurationTeleportation When attacked, you attempt to quickly swap your own position with that of another creature.

7th Level


NameTraitsDescription
Curse of the Spirit Orchestra Two ActionsUncommonConjurationCurseMisfortune You summon an Invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.
Duplicate Foe Three ActionsConjuration You try to create a temporary duplicate of an enemy to fight on your behalf.
Ethereal Jaunt Two ActionsUncommonConjurationTeleportation You travel to the Ethereal Plane, which overlaps the Material Plane.
Magnificent Mansion UncommonConjurationExtradimensional You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
Maze of Locked Doors Two ActionsUncommonConjurationExtradimensionalIncapacitationTeleportation The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
Momentary Recovery Two ActionsConjurationTeleportation You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
Plane Shift UncommonConjurationTeleportation You and your allies traverse the barriers between planes of existence.
Teleportation Circle UncommonConjurationTeleportation You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual.
Word of Recall RareConjurationTeleportation You bind yourself and your allies to the specific safe location where you perform the ritual.

8th Level


NameTraitsDescription
Clone Companion Three ActionsConjuration You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions.
Create Demiplane RareConjurationTeleportation Few incantations are as renowned as the power to create worlds.
Impaling Briars Two ActionsUncommonConjurationDruidPlant The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.
Maze Two ActionsConjurationExtradimensionalTeleportation You transport the target into an extradimensional maze of eldritch origin and trap it there.
Rite of the Red Star RareConjurationTeleportation You invoke the latent power within the Doorway to the Red Star through repetitive chanting and ritual movements in an attempt to open a portal to the planet Akiton.
Split Shadow RareConjurationIllusionShadow You create a shadow double of the target by drawing energy directly from the Shadow Plane into a mirror and shaping it into an exact, quasi-real duplicate.
Summon Archmage Three ActionsConjurationIncarnate You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human).
Summon Deific Herald Three ActionsConjurationIncarnate Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald.
Summon Irii Three ActionsRareConjurationIncarnate You cast your spell, whisper your words of power, and find that an irii is already here-indeed, they have always been here, and always were, and always will be.

9th Level


NameTraitsDescription
Bilocation Two ActionsConjuration You exist in two places at once.
Empty Body Two ActionsUncommonConjurationMonkTeleportation You turn ethereal, with the effects of Ethereal Jaunt, but you don't need to concentrate.
Resplendent Mansion Conjuration You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
Summon Ancient Fleshforged Three ActionsRareConjurationIncarnate You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
Summon Draconic Legion Three ActionsConjurationIncarnate You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location.
Upheaval Two ActionsUncommonConjurationEarth The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

10th Level


NameTraitsDescription
Dinosaur Fort RareConjuration You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
Gate Two ActionsUncommonConjurationTeleportation You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Remake UncommonConjuration You fully re-create an object from nothing, even if the object was destroyed.
Summon Kaiju Three ActionsRareConjurationIncarnate You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.