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Conjuration Spells


Clinging Ice One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčCold‚ÄčHex‚ÄčWitch‚Äč Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
Distortion Lens One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčPsychic‚Äč You create a magical lens that distorts space as best suits you.
Ghostly Shift One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčPsychic‚Äč Your body becomes insubstantial as you partially phase out.
Inside Ropes One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚Äč You pull a large handful of guts from your midsection.
Summon Instrument Three ActionsConjuration‚ÄčCantrip‚Äč You materialize a Musical Instrument (Handheld) in your grasp.
Tanglefoot Two ActionsConjuration‚ÄčAttack‚ÄčCantrip‚ÄčPlant‚Äč A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.
Tesseract Tunnel Two ActionsUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčPsychic‚ÄčTeleportation‚Äč You race from point to point, tearing open a tunnel in space.
Warp Step Two ActionsConjuration‚ÄčCantrip‚Äč When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer.

1st Level

Abyssal Pact Uncommon‚ÄčConjuration‚Äč You call in a favor from another demon whose level is no more than double Abyssal pact's spell level, two demons whose levels are each at least 2 less than double the spell level, or three demons whose levels are each at least 3 less than double the spell level.
Air Bubble ReactionConjuration‚ÄčAir‚Äč A bubble of pure air appears around the target's head, allowing it to breathe normally.
Angelic Messenger Uncommon‚ÄčConjuration‚Äč You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found.
Animal Allies Two ActionsConjuration‚Äč You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes.
Augment Summoning One ActionUncommon‚ÄčConjuration‚ÄčWizard‚Äč You augment the abilities of a summoned creature.
Create Water Two ActionsConjuration‚ÄčWater‚Äč As you cup your hands, water begins to flow forth from them.
Daemonic Pact Uncommon‚ÄčConjuration‚Äč You call upon the powers of Abaddon to grant you the assistance of a daemon.
Dimensional Assault One ActionUncommon‚ÄčConjuration‚ÄčMagus‚ÄčTeleportation‚Äč You tumble through space, making a short dimensional hop to better position yourself for an attack.
Div Pact Uncommon‚ÄčConjuration‚Äč You call upon the powers of Abaddon to grant you the assistance of a div.
Efficient Apport One ActionUncommon‚ÄčConjuration‚ÄčTeleportation‚ÄčWizard‚Äč Walking over to an item to pick it up is so much effort.
Elemental Sentinel Uncommon‚ÄčConjuration‚Äč You place a tiny elemental wisp within a single object, usually a mirror, statue, or other mundane-looking item, to serve as an alarm.
Floating Disk Two ActionsConjuration‚ÄčForce‚Äč A disk of magical force materializes adjacent to you.
Grease Two ActionsConjuration‚Äč You conjure grease, with effects based on choosing area or target.
Infernal Pact Uncommon‚ÄčConjuration‚Äč You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service.
Mud Pit Three ActionsConjuration‚ÄčEarth‚ÄčWater‚Äč Thick, clinging mud covers the ground, 1 foot deep.
Oathkeeper's Insignia Free ActionConjuration‚ÄčCleric‚Äč A magical indicator assures a creature that you've upheld your end of a bargain.
Pet Cache One ActionConjuration‚ÄčExtradimensional‚Äč You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Protector Tree Two ActionsConjuration‚ÄčPlant‚Äč A Medium tree suddenly grows in an unoccupied square within range.
Pushing Gust Two ActionsUncommon‚ÄčConjuration‚ÄčAir‚ÄčCleric‚Äč Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Rising Surf One ActionUncommon‚ÄčConjuration‚ÄčMove‚ÄčWater‚Äč You create a wave of water that you ride, banking around obstacles and surfing to higher ground.
Snare Hopping Two ActionsUncommon‚ÄčConjuration‚ÄčRanger‚ÄčTeleportation‚Äč You may not have placed your snare in the right place, but you can magically move it there.
Summon Animal Three ActionsConjuration‚Äč You conjure an animal to fight for you.
Summon Construct Three ActionsConjuration‚Äč You conjure a construct to fight for you.
Summon Fey Three ActionsConjuration‚Äč You conjure a fey to fight for you.
Summon Lesser Servitor Three ActionsConjuration‚Äč While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.
Summon Plant or Fungus Three ActionsConjuration‚Äč You conjure a plant or fungus to fight for you.
Temporary Tool Conjuration‚Äč You conjure a temporary simple tool, such as a shovel or rope into your hands.
Thoughtful Gift Conjuration‚ÄčTeleportation‚Äč You teleport one object of light or negligible Bulk held in your hand to the target.
Unseen Servant Three ActionsConjuration‚Äč You summon an unseen servant, which you can command as part of Sustaining the Spell.
Verdant Sprout Three ActionsUncommon‚ÄčConjuration‚ÄčPlant‚Äč You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
Wildfire Two ActionsUncommon‚ÄčConjuration‚ÄčFire‚Äč A thin layer of ash and flame covers the ground in the area.

2nd Level

Ash Cloud Three ActionsConjuration‚ÄčAir‚ÄčFire‚Äč You summon a tumultuous cloud of ash and smoke.
Blood Duplicate Two ActionsUncommon‚ÄčConjuration‚Äč This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
Create Food Conjuration‚Äč You create enough food to feed six Medium creatures for a day.
Fungal Infestation Two ActionsConjuration‚Äč Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths.
Instant Armor Conjuration‚ÄčContingency‚ÄčExtradimensional‚Äč Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Obscuring Mist Three ActionsConjuration‚ÄčWater‚Äč You call forth a cloud of mist.
Persistent Servant Conjuration‚Äč You call forth an unseen servant and task it to perform a specific chore repeatedly.
Phantom Steed Conjuration‚Äč You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
Sonata Span Two ActionsConjuration‚ÄčAuditory‚ÄčSonic‚Äč By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path.
Summon Elemental Three ActionsConjuration‚Äč You conjure an elemental to fight for you.
Web Three ActionsConjuration‚Äč You create a sticky web in the area that impedes creatures' movement each time they try to move through it.

3rd Level

Aqueous Orb Two ActionsConjuration‚ÄčWater‚Äč A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Awaken Portal Rare‚ÄčConjuration‚Äč You attempt to reactivate a dormant gate, portal, or Teleportation Circle by infusing it with magical energies.
Bottomless Stomach Three ActionsConjuration‚ÄčExtradimensional‚Äč You create a shimmering extradimensional space accessible from the target's mouth.
Cozy Cabin Conjuration‚Äč You shape a cabin 20 feet on each side and 10 feet high.
Mad Monkeys Two ActionsConjuration‚Äč Magical monkey spirits fill the area as they pile and climb on top of one another.
Magical Fetters Two ActionsUncommon‚ÄčConjuration‚ÄčIncapacitation‚Äč Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Mystic Carriage Uncommon‚ÄčConjuration‚Äč This ritual allows you and the other casters to conjure a magical carriage that transports you to a destination of your choice.
Owb Pact Uncommon‚ÄčConjuration‚Äč You call upon an owb to assist you in a goal.
Personal Blizzard One ActionUncommon‚ÄčConjuration‚ÄčHex‚ÄčWitch‚Äč You summon an isolated blizzard of obscuring, scouring ice to follow your target.
Rally Point Three ActionsUncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You mark the area touched as a rally point.
Sea of Thought Two ActionsConjuration‚Äč You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.
Sign of Conviction Two ActionsUncommon‚ÄčConjuration‚Äč You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
Soothing Blossoms Two ActionsConjuration‚ÄčPlant‚Äč Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Stinking Cloud Two ActionsConjuration‚ÄčPoison‚Äč You create a cloud of putrid mist in the area.
Swamp of Sloth One Action to Three ActionsUncommon‚ÄčConjuration‚ÄčOlfactory‚ÄčSorcerer‚Äč Ground in the area turns swampy and fetid.
Temporal Twin Two ActionsUncommon‚ÄčConjuration‚Äč You pull a fleeting duplicate of your ally from the recent past.
Unseen Custodians Uncommon‚ÄčConjuration‚Äč You create a site-bound, long-lasting Unseen Servant spell effect, forming entities of pure force to carry out basic tasks at a fixed location.
Wall of Thorns Three ActionsConjuration‚ÄčPlant‚Äč Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground.
Wall of Water Three ActionsConjuration‚ÄčWater‚Äč Raising your hand in the air, you call a massive wave onto the battlefield.

4th Level

Abundant Step One ActionUncommon‚ÄčConjuration‚ÄčMonk‚ÄčTeleportation‚Äč You move so fast you blur across planar boundaries.
Blink Two ActionsConjuration‚ÄčTeleportation‚Äč You blink quickly between the Material Plane and the Ethereal Plane.
Coral Eruption Three ActionsConjuration‚Äč Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
Creation Conjuration‚Äč You conjure a temporary object from eldritch energy.
Dimension Door Two ActionsConjuration‚ÄčTeleportation‚Äč Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see.
Dimensional Steps One ActionUncommon‚ÄčConjuration‚ÄčTeleportation‚ÄčWizard‚Äč You teleport to a location up to 20 feet away within your line of sight.
Door to Beyond Two ActionsConjuration‚ÄčCleric‚Äč Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.
Dust Storm Two ActionsConjuration‚ÄčAir‚ÄčCleric‚ÄčNonlethal‚Äč You call forth a swirling storm of dust.
Inevitable Destination Two ActionsRare‚ÄčConjuration‚ÄčCleric‚Äč You twist the paths of the target, ensuring that each one leads to you.
Magic Mailbox Uncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Murderous Vine Two ActionsConjuration‚ÄčAttack‚ÄčPlant‚Äč You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.
Nature's Bounty One ActionUncommon‚ÄčConjuration‚ÄčCleric‚ÄčPlant‚ÄčPositive‚Äč A palm-sized raw fruit or vegetable appears in your open hand.
Petal Storm Two ActionsConjuration‚ÄčAir‚ÄčPlant‚Äč You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind.
Rope Trick Uncommon‚ÄčConjuration‚ÄčExtradimensional‚Äč You cause the target rope to rise vertically into the air.
Solid Fog Three ActionsConjuration‚ÄčWater‚Äč You conjure a bank of fog so thick it impedes movement as well as sight.
Spike Stones Three ActionsConjuration‚ÄčEarth‚Äč Long, sharp spikes of solid rock thrust up from the ground in the area.

5th Level

Black Tentacles Three ActionsConjuration‚Äč Oily black tentacles rise up and attempt to capture creatures in the area.
Blink Charge Two ActionsConjuration‚ÄčForce‚ÄčTeleportation‚Äč You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Flammable Fumes Three ActionsConjuration‚ÄčPoison‚Äč Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Heroes' Feast Uncommon‚ÄčConjuration‚Äč You conjure otherworldly beings to serve you and your companions a feast with restorative properties.
Impaling Spike Two ActionsConjuration‚Äč You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Incendiary Fog Three ActionsRare‚ÄčConjuration‚ÄčFire‚Äč You summon a cloud of flammable black dust.
Mosquito Blight Rare‚ÄčConjuration‚ÄčDisease‚Äč You infest the area with tenacious, biting insects that disease and drain life from creatures in the area.
Passwall Two ActionsUncommon‚ÄčConjuration‚ÄčEarth‚Äč You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Pillars of Sand Three ActionsUncommon‚ÄčConjuration‚ÄčEarth‚Äč You raise one or more pillars of solid sand from the earth.
Planar Ally Uncommon‚ÄčConjuration‚Äč You call upon your deity to grant you aid in the form of a divine servitor of your deity's choice of a level no greater than double planar ally's spell level.
Return Beacon Uncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You create a unique planar beacon somewhere within the spell's range that remains in place.
Secret Chest Conjuration‚Äč You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
Shadow Jump Two ActionsUncommon‚ÄčConjuration‚ÄčShadow‚ÄčTeleportation‚Äč You instantly transport yourself from one shadow to another.
Shadow Walk Uncommon‚ÄčConjuration‚ÄčShadow‚ÄčTeleportation‚Äč You access the Shadow Plane, using its warped nature to spread your travels.
Summon Anarch Three ActionsConjuration‚Äč You conjure a chaotic celestial, monitor, or fiend to fight on your behalf.
Summon Axiom Three ActionsConjuration‚Äč You conjure a lawful celestial, monitor, or fiend to fight on your behalf.
Summon Celestial Three ActionsConjuration‚Äč You conjure a celestial to fight on your behalf.
Summon Dragon Three ActionsConjuration‚Äč You conjure a dragon to fight for you.
Summon Entity Three ActionsConjuration‚Äč You conjure an aberration to fight for you.
Summon Fiend Three ActionsConjuration‚Äč You conjure a fiend to fight on your behalf.
Summon Giant Three ActionsConjuration‚Äč You conjure a giant to fight for you.
Terrain Transposition Two ActionsUncommon‚ÄčConjuration‚ÄčRanger‚ÄčTeleportation‚Äč You mystically transpose your current location with another.
Tree Stride Uncommon‚ÄčConjuration‚ÄčPlant‚ÄčTeleportation‚Äč You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk.
Wall of Stone Three ActionsConjuration‚ÄčEarth‚Äč You shape a wall of solid stone.

6th Level

Collective Transposition Two ActionsConjuration‚ÄčTeleportation‚Äč You teleport the targets to new positions within the area.
Elemental Confluence Three ActionsConjuration‚ÄčAir‚ÄčEarth‚ÄčFire‚ÄčWater‚Äč You conjure four types of elementals who combine forces to form into a chaotic storm.
Lure Dream Three ActionsRare‚ÄčConjuration‚ÄčDream‚Äč You reach out to the dream realm, beckoning an animate dream to your side.
Moonlight Bridge Two ActionsUncommon‚ÄčConjuration‚ÄčCursebound‚ÄčLight‚ÄčOracle‚Äč You summon a bridge of radiant, shimmering moonlight.
Primal Summons Free ActionUncommon‚ÄčConjuration‚ÄčDruid‚Äč You enhance a summoned creature with the power of the elements.
Tangling Creepers Three ActionsConjuration‚ÄčPlant‚Äč Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
Teleport Uncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Unexpected Transposition ReactionConjuration‚ÄčTeleportation‚Äč When attacked, you attempt to quickly swap your own position with that of another creature.

7th Level

Duplicate Foe Three ActionsConjuration‚Äč You try to create a temporary duplicate of an enemy to fight on your behalf.
Ethereal Jaunt Two ActionsUncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You travel to the Ethereal Plane, which overlaps the Material Plane.
Magnificent Mansion Uncommon‚ÄčConjuration‚ÄčExtradimensional‚Äč You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
Maze of Locked Doors Two ActionsUncommon‚ÄčConjuration‚ÄčExtradimensional‚ÄčIncapacitation‚ÄčTeleportation‚Äč The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
Momentary Recovery Two ActionsConjuration‚ÄčTeleportation‚Äč You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
Plane Shift Uncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You and your allies traverse the barriers between planes of existence.
Teleportation Circle Uncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual.
Word of Recall Rare‚ÄčConjuration‚ÄčTeleportation‚Äč You bind yourself and your allies to the specific safe location where you perform the ritual.

8th Level

Clone Companion Three ActionsConjuration‚Äč You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions.
Create Demiplane Rare‚ÄčConjuration‚ÄčTeleportation‚Äč Few incantations are as renowned as the power to create worlds.
Impaling Briars Two ActionsUncommon‚ÄčConjuration‚ÄčDruid‚ÄčPlant‚Äč The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.
Maze Two ActionsConjuration‚ÄčExtradimensional‚ÄčTeleportation‚Äč You transport the target into an extradimensional maze of eldritch origin and trap it there.
Rite of the Red Star Rare‚ÄčConjuration‚ÄčTeleportation‚Äč You invoke the latent power within the Doorway to the Red Star through repetitive chanting and ritual movements in an attempt to open a portal to the planet Akiton.
Summon Archmage Three ActionsConjuration‚ÄčIncarnate‚Äč You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human).
Summon Deific Herald Three ActionsConjuration‚ÄčIncarnate‚Äč Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald.
Summon Irii Three ActionsRare‚ÄčConjuration‚ÄčIncarnate‚Äč You cast your spell, whisper your words of power, and find that an irii is already here-indeed, they have always been here, and always were, and always will be.

9th Level

Bilocation Two ActionsConjuration‚Äč You exist in two places at once.
Empty Body Two ActionsUncommon‚ÄčConjuration‚ÄčMonk‚ÄčTeleportation‚Äč You turn ethereal, with the effects of Ethereal Jaunt, but you don't need to concentrate.
Resplendent Mansion Conjuration‚Äč You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
Summon Draconic Legion Three ActionsConjuration‚ÄčIncarnate‚Äč You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location.
Upheaval Two ActionsUncommon‚ÄčConjuration‚ÄčEarth‚Äč The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

10th Level

Dinosaur Fort Rare‚ÄčConjuration‚Äč You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
Gate Two ActionsUncommon‚ÄčConjuration‚ÄčTeleportation‚Äč You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Remake Uncommon‚ÄčConjuration‚Äč You fully re-create an object from nothing, even if the object was destroyed.
Summon Kaiju Three ActionsRare‚ÄčConjuration‚ÄčIncarnate‚Äč You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.