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ImprisonmentRitual 8


UncommonEvocation
Source Pathfinder Core Rulebook
Cast 1 day
Cost reagents to construct the magical prison worth a total value of 800 gp × the target's level
Secondary Casters 6
Primary Check Arcana (legendary) or Occultism (legendary)
Secondary Checks Crafting, Society
Range 10 feet
Target 1 creature of up to 16th level

You perform a ritual to imprison a creature in one of several forms. While some versions of this ritual offer all of the forms, others include only a single form or only a few of them. Whichever form you use, the effect can't be counteracted, though it can be ended by Freedom. Some forms of imprisonment can be ended by other means. Because the ritual requires the target to remain within 10 feet at all times, it typically requires you to subdue the target first.


Critical Success You imprison the target. You can either use a form of imprisonment that usually requires 1 additional spell level, or give any creatures trying to use a freedom ritual to rescue the target a -2 circumstance penalty to checks associated with that ritual.

Success You imprison the target.

Failure You fail to imprison the target.

Critical Failure You imprison yourself and the secondary casters in the same way you intended to imprison the target.


Heightened (9th) You can use the object form of imprisonment in addition to the other options, and you can target a creature of up to 18th level. The base cost increases to 2,000 gp.

Heightened (10th) You can use the object and oubliette forms of imprisonment in addition to the other options, and you can target a creature of up to 20th level. The base cost increases to 6,000 gp.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.