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Internal InsurrectionSpell 4


RareNecromancyDisease
Source Pathfinder Adventure: Malevolence
Traditions Divine, Occult
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature
Saving Throw Fortitude

You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target becomes Clumsy for 1 round as pain wracks their body.

Failure The target is afflicted with internal insurrection at stage 1.

Critical Failure The target is afflicted with internal insurrection at stage 2.


Internal Insurrection (disease); Level 7.

The target can't recover from the clumsy condition from internal insurrection until the disease is cured

Stage 1 Clumsy 1 (1 day)

Stage 2 Clumsy 2 (1 day)

Stage 3 clumsy 2 and Flat-Footed (1 day)

Stage 4 Clumsy 3 and flat-footed (1 day)

Stage 5 death, and the target's body splits apart into a mass of fragments that crawls outward in a 10-foot-emanation before perishing, leaving a bare skeleton surrounded by gore.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.