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IsolationFocus 4


RareIllusionCleric
Source Pathfinder Dark Archive
Traditions Divine
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 3 rounds
Saving Throw Will

You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw.


Critical Success The target is unaffected.

Success The target becomes Invisible, but only to its allies. Any creature not allied with the target can see it normally. Effects such as See Invisibility enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions.

Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Cleric

This indicates abilities from the cleric class.