🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Lift Nature's CaulFocus 1


UncommonIllusionFearVisual
Source Pathfinder #165: Eyes of Empty Death
Cast Two Actions (somatic, verbal)
Range 5-foot emanation
Target creatures in the area
Duration varies
Saving Throw Will

With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell's duration. Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw.


Critical Success The creature is unaffected and temporarily immune for 1 hour.

Success The creature is Frightened 1.

Failure The creature is Stupefied 1 for 1 minute and frightened 1.

Critical Failure The creature is stupefied 1 for 1 minute and Frightened 2. It can't reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell.


Heightened (+2) You increase the area by 5 feet and the duration of the stupefied condition by 1 minute.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.