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Lucky MonthRitual 2


UncommonDivination
Source Pathfinder Lost Omens: Travel Guide
Cast 1 day
Cost a favorite food or drink and a wearable token with personal or familial significance worth 10 gp total
Secondary Casters 3
Primary Check Religion (trained)
Secondary Checks Crafting, Performance, Society
Range 30 feet
Target 1 creature and 1 object

You imbue the provided token with luck. You choose a single creature within range during the ritual's performance to become the recipient of the token's luck. That creature has access to the token's luck as long as they're wearing the token. If the token is stolen or lost, they lose access to its luck until the token is recovered. The token loses its luck if it's destroyed or after the duration noted in the ritual's effects has elapsed.


Critical Success You can call upon the token's luck. Once per week, when rolling a saving throw or skill check, you can use the token's power and roll twice, taking the higher result. This is a fortune effect. The token keeps its luck for 1 month.

Success As a critical success, except you can only call upon the token's power once during the lucky month.

Failure The ritual has no effect.

Critical Failure Magical backlash creates ill luck. Once per week, the ritual's recipient must roll twice and take the worse result for their first significant saving throw or skill check of the week, as determined by the GM. This is a misfortune effect. This ill luck remains for 1 month and applies to the recipient whether or not they're wearing the token.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.