Mantle of the Frozen HeartSpell 5
Source Pathfinder Secrets of Magic
Traditions Arcane, Primal
Cast (somatic, verbal)
Duration 1 minute
You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.
- Chilling Ice The ice around your body thickens, melting off to protect you from heat while inuring you from the cold. You gain resistance 10 to cold.
- Heart of Ice Your body temperature plummets to blistering cold. Any creature that touches you, or that hits you with a melee unarmed attack or non‑reach melee weapon attack, takes 2d6 cold damage.
- Ice Glide Ice trails from your feet for an instant as you move, allowing you to skate rapidly along the ice. You don't need to Balance on ice, and you ignore difficult terrain caused by ice or snow. While moving along a smooth surface, you gain a +20-foot status bonus to your land Speed. Spell Effect: Mantle of the Frozen Heart (Ice Glide)
- Icy Claws Your hands morph into vicious, piercing claws of ice useful for attacking or climbing. As long as you have both hands free, you gain a climb Speed equal to your land Speed. You gain a claw unarmed attack with the agile and finesse traits, in the brawling weapon group. Your claw attack deals 1d6 piercing damage as its base damage, plus an additional 2d6 cold damage. Spell Effect: Mantle of the Frozen Heart (Icy Claws)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.