Nature's EnmitySpell 9
Source Pathfinder Core Rulebook
Traditions Primal
Cast (somatic, verbal)
Area 500-foot burst
Range 120 feet
Target up to 5 creatures
Duration 10 minutes
Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.
- Vegetation springs up from every surface, giving each target a -10-foot circumstance penalty to its Speed any time it's adjacent to the plants.
- Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is Flat-Footed for 1 round on any outcome other than a critical success.
- The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat when casting any primal spell or the spell fails. Furthermore, animal or plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.
The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.