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OverstuffFocus 1


UncommonTransmutationCleric
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 living creature
Saving Throw Fortitude

Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. A target Sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer Sickened.


Critical Success The target is unaffected.

Success The target is Sickened 1, but if it spends an action to end the condition, it succeeds automatically.

Failure The target is Sickened 1.

Critical Failure The target is Sickened 2.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Cleric

This indicates abilities from the cleric class.