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Personal BlizzardFocus 3


UncommonConjurationHexWitch
Source Pathfinder Advanced Player's Guide
Cast One Action (somatic)
Range 30 feet
Target 1 creature
Duration Sustained up to 1 minute
Saving Throw Fortitude

You summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save.


Critical Success The target is unaffected.

Success The target takes 1d6 cold damage, and the spell ends.

Failure The target takes 1d6 cold damage and 1d6Persistent Cold Damage. (The persistent damage automatically ends when the spell ends.) It is Concealed to other creatures, and other creatures are concealed to it.

Critical Failure As failure, but both the cold damage and the persistent cold damage increase to 2d6.


Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure).


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Hex

A hex is a type of focus spell a witch can cast.

Witch

This indicates abilities from the witch class.