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Phantom PainSpell 1


IllusionMentalNonlethal
Source Pathfinder Core Rulebook
Traditions Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will

Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 Persistent Mental Damage. The target must attempt a Will save.


Critical Success The target is unaffected.

Success The target takes full initial damage but no Persistent Mental Damage, and the spell ends immediately.

Failure The target takes full initial and Persistent Damage, and the target is Sickened 1. If the target recovers from being Sickened, the Persistent Damage ends and the spell ends.

Critical Failure As failure, but the target is Sickened 2.


Heightened (+1) The damage increases by 2d4 and the Persistent Damage by 1d4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Nonlethal

Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.