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Resilient SphereSpell 4


AbjurationForce
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 Large or smaller creature
Duration 1 minute

You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save.


Critical Success The target disrupts the sphere's integrity, causing it to collapse entirely.

Success The sphere functions normally but has only 10 Hit Points instead of 40.

Failure The sphere has its normal effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Force

Effects with this trait deal force damage or create objects made of pure magical force.