Rime SlickSpell 2
Source Pathfinder #151: The Show Must Go On
Traditions Arcane, Primal
Cast (somatic, verbal)
Area 15-foot burst
Range 60 feet
Duration 1 minute
Saving Throw basic Reflex
You call down a chill wind. When you Cast this Spell, you deal 2d4 cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls Prone.
You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or Acrobatics check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-level spell or effect with the fire trait.
Heightened (5th) The damage increases to 8d4 cold damage and the area is a 30-foot burst.
Heightened (8th) The damage increases to 14d4 cold damage and the area is a 60-foot burst.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.