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Shifting SandSpell 3


TransmutationEarth
Source Pathfinder Lost Omens: Gods & Magic
Traditions Arcane, Primal
Cast Three Actions (material, somatic, verbal)
Area a horizontal earthen or sandy surface within a 20-foot burst
Range 30 feet
Duration sustained up to 1 minute

You cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a -1 status penalty to Acrobatics checks to Balance and Tumble Through and Athletics checks to High Jump and Long Jump. The first time each round you Sustain the Spell, you can move the churning area up to 10 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible; this movement is forced movement. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.


Critical Success The creature is unaffected and ignores the area's difficult terrain and penalty to skill checks until the end of its turn.

Success The creature ignores the area's penalty to skill checks until the end of its turn.

Failure The creature is affected normally by the spell this turn.

Critical Failure The creature becomes Immobilized within the spell's area until it Escapes. If the creature was already immobilized by shifting sands, it also falls Prone.


Heightened (5th) The status penalty increases to -2 and the spell's range increases to 60 feet.

Heightened (7th) The status penalty increases to -3, the spell's range increases to 60 feet, and the spell's area increases to a 30-foot burst.

Heightened (9th) The status penalty increases to -4, the spell's range increases to 60 feet, and the spell's area increases to a 40-foot burst.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.