🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
All
Arcane
Divine
Occult
Primal

earth Spells



Cantrip


NameTraitsDescription
Healing Plaster One ActionTransmutationCantripEarth You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing.
Scatter Scree Two ActionsEvocationCantripEarth You evoke a jumble of rocks in the area.

1st Level


NameTraitsDescription
Crushing Ground Two ActionsUncommonTransmutationEarth You tear open the ground then slam it shut.
Gritty Wheeze Two ActionsUncommonEvocationAirEarth You exhale desiccating grit and sand in a small cloud.
Hurtling Stone One ActionUncommonEvocationAttackClericEarth You evoke a magical stone and throw it, with your god's presence guiding your aim.
Mud Pit Three ActionsConjurationEarthWater Thick, clinging mud covers the ground, 1 foot deep.
Pummeling Rubble Two ActionsEvocationEarth A spray of heavy rocks flies through the air in front of you.
Scouring Sand Two ActionsUncommonEvocationEarth You blast the area with grit that scours away soil and gets into creatures' eyes.
Shattering Gem Two ActionsAbjurationEarth A large gem floats around the target in an erratic pattern.
Shockwave Two ActionsEvocationEarth You create a wave of energy that ripples through the earth.
Swampcall Two ActionsUncommonTransmutationEarth You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.

2nd Level


NameTraitsDescription
Expeditious Excavation Two ActionsTransmutationEarth You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube.

3rd Level


NameTraitsDescription
Elemental Annihilation Wave EvocationAirEarthFireWater You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Meld into Stone Two ActionsTransmutationEarth You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions.
Shifting Sand Three ActionsTransmutationEarth You cause the surface to heave.
Stone Lance Two ActionsUncommonEvocationAttackEarth You conjure a jagged lance of stone and then launch it at a foe.

4th Level


NameTraitsDescription
Localized Quake Two ActionsTransmutationClericEarth You shake the earth, toppling nearby creatures.
Shape Stone Two ActionsTransmutationEarth You shape the stone into a rough shape of your choice.
Spike Stones Three ActionsConjurationEarth Long, sharp spikes of solid rock thrust up from the ground in the area.
Stoneskin Two ActionsAbjurationEarth The target's skin hardens like stone.

5th Level


NameTraitsDescription
Blazing Fissure Two ActionsEvocationEarthFire A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Passwall Two ActionsUncommonConjurationEarth You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Pillars of Sand Three ActionsUncommonConjurationEarth You raise one or more pillars of solid sand from the earth.
Transmute Rock And Mud Three ActionsTransmutationEarth You warp the structure of earthen material, turning rock into mud or mud into rock.
Wall of Stone Three ActionsConjurationEarth You shape a wall of solid stone.

6th Level


NameTraitsDescription
Elemental Confluence Three ActionsConjurationAirEarthFireWater You conjure four types of elementals who combine forces to form into a chaotic storm.
Stone Tell Two ActionsEvocationEarth You can ask questions of and receive answers from natural or worked stone.
Stone to Flesh Two ActionsTransmutationEarth Manipulating the fundamental particles of matter, you convert stone into flesh and blood.

7th Level


NameTraitsDescription
Control Sand Two ActionsUncommonEvocationEarth You whip up a small sandstorm around your body.

8th Level


NameTraitsDescription
Earthquake Two ActionsEvocationEarth You shake the ground, topple creatures into fissures, and collapse structures.

9th Level


NameTraitsDescription
One With the Land Two ActionsTransmutationEarthPlant You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree.
Upheaval Two ActionsUncommonConjurationEarth The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

10th Level


NameTraitsDescription
Cataclysm Two ActionsEvocationAcidColdEarthElectricityFireWater You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.