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cantrip Spells



Cantrip


NameTraitsDescription
Acid Splash Two ActionsEvocation‚ÄčAcid‚ÄčAttack‚ÄčCantrip‚Äč You splash a glob of acid that splatters your target and nearby creatures.
Allegro One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You perform rapidly, speeding up your ally.
Approximate Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč Your magic quickly flows over an area to help you count and catalog.
Astral Rain Two ActionsUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčForce‚ÄčPsychic‚Äč You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.
Boost Eidolon One ActionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčSummoner‚Äč You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.
Bullhorn Two ActionsIllusion‚ÄčAuditory‚ÄčCantrip‚Äč You amplify your voice, loud enough for you to be heard easily at a great distance.
Buzzing Bites One ActionRare‚ÄčEvocation‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save.
Chill Touch Two ActionsNecromancy‚ÄčCantrip‚ÄčNegative‚Äč Siphoning negative energy into yourself, your hand radiates a pale darkness.
Clinging Ice One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčCold‚ÄčHex‚ÄčWitch‚Äč Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
Contagious Idea Two ActionsUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčEmotion‚ÄčMental‚ÄčPsychic‚Äč Nothing is so contagious as a thought.
Dancing Blade Two ActionsUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčPsychic‚Äč You telekinetically animate a weapon that's unattended or on your person.
Dancing Lights Two ActionsEvocation‚ÄčCantrip‚ÄčLight‚Äč You create up to four floating lights, no two of which are more than 10 feet apart.
Daze Two ActionsEnchantment‚ÄčCantrip‚ÄčMental‚ÄčNonlethal‚Äč You cloud the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč You send out a pulse that registers the presence of magic.
Dirge of Doom One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčFear‚ÄčMental‚Äč Foes within the area are Frightened 1.
Discern Secrets One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You call upon your patron's power to better uncover secrets.
Disrupt Undead Two ActionsNecromancy‚ÄčCantrip‚ÄčPositive‚Äč You lance the target with energy.
Distortion Lens One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčPsychic‚Äč You create a magical lens that distorts space as best suits you.
Divine Lance Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You unleash a beam of divine energy.
Electric Arc Two ActionsEvocation‚ÄčCantrip‚ÄčElectricity‚Äč An arc of lightning leaps from one target to another.
Entropic Wheel ReactionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčCold‚ÄčFire‚ÄčPsychic‚Äč You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.
Evil Eye One ActionUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčCurse‚ÄčEmotion‚ÄčFear‚ÄčHex‚ÄčMental‚ÄčWitch‚Äč You fix your eye on the target, imposing a malevolent hex.
Forbidden Thought Two ActionsUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčMental‚ÄčPsychic‚Äč You place a psychic lock in a foe's mind that prevents it from a specific action.
Forbidding Ward Two ActionsAbjuration‚ÄčCantrip‚Äč You ward an ally against the attacks and hostile spells from the target enemy.
Foresee the Path One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčPsychic‚Äč You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.
Gale Blast Two ActionsEvocation‚ÄčAir‚ÄčCantrip‚Äč Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Ghost Sound Two ActionsIllusion‚ÄčAuditory‚ÄčCantrip‚Äč You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Ghostly Shift One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčPsychic‚Äč Your body becomes insubstantial as you partially phase out.
Glimpse Weakness One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčPsychic‚Äč You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.
Gouging Claw Two ActionsTransmutation‚ÄčAttack‚ÄčCantrip‚ÄčMorph‚Äč You temporarily morph your limb into a clawed appendage.
Guidance One ActionDivination‚ÄčCantrip‚Äč You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Haunting Hymn Two ActionsEvocation‚ÄčAuditory‚ÄčCantrip‚ÄčSonic‚Äč You echo a jarring hymn that only creatures in the area can hear.
Healing Plaster One ActionTransmutation‚ÄčCantrip‚ÄčEarth‚Äč You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing.
Hologram Cage Three ActionsUncommon‚ÄčIllusion‚ÄčCantrip‚ÄčLight‚ÄčPsychic‚Äč You weave light into a cube of vivid and fantastic patterns.
House of Imaginary Walls One ActionUncommon‚ÄčIllusion‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčVisual‚Äč You mime an Invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach.
Imaginary Weapon Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCantrip‚ÄčForce‚ÄčPsychic‚Äč You create a simple weapon of force.
Infectious Enthusiasm Two ActionsEnchantment‚ÄčCantrip‚ÄčEmotion‚ÄčMental‚Äč With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Inside Ropes One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚Äč You pull a large handful of guts from your midsection.
Inspire Competence One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč Your encouragement inspires your ally to succeed at a task.
Inspire Courage One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You inspire yourself and your allies with words or tunes of encouragement.
Inspire Defense One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You inspire yourself and your allies to protect themselves more effectively.
Invoke True Name One ActionRare‚ÄčEnchantment‚ÄčCantrip‚ÄčTrueName‚Äč You speak the true name of a creature to more surely affect it with your magic.
Join Pasts One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčMental‚Äč With touches to the targets' foreheads, you bring them into mental communion.
Know Direction Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč In your mind's eye, you see a path northward.
Light Two ActionsEvocation‚ÄčCantrip‚ÄčLight‚Äč The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Mage Hand Two ActionsEvocation‚ÄčCantrip‚Äč You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet.
Message One ActionIllusion‚ÄčAuditory‚ÄčCantrip‚ÄčLinguistic‚ÄčMental‚Äč You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Nudge Fate One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You read slightly into the future and give fate a tiny push to achieve the result you desire.
Omnidirectional Scan One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčPsychic‚ÄčScrying‚Äč 30-foot emanation .
Pact Broker One ActionRare‚ÄčEnchantment‚ÄčCantrip‚ÄčHex‚ÄčMental‚ÄčWitch‚Äč You offer to broker a pact of peace.
Phase Bolt Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target.
Prestidigitation Two ActionsEvocation‚ÄčCantrip‚Äč The simplest magic does your bidding.
Produce Flame Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚ÄčFire‚Äč A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range.
Protect Companion One ActionAbjuration‚ÄčCantrip‚Äč You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsEvocation‚ÄčCantrip‚ÄčInhaled‚ÄčPoison‚Äč You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚ÄčCold‚Äč You blast an icy ray.
Read Aura Divination‚ÄčCantrip‚ÄčDetection‚Äč You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsDivination‚ÄčCantrip‚Äč You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Redistribute Potential Two ActionsUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčCold‚ÄčFire‚ÄčPsychic‚Äč Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.
Reinforce Eidolon One ActionUncommon‚ÄčAbjuration‚ÄčCantrip‚ÄčSummoner‚Äč You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.
Scatter Scree Two ActionsEvocation‚ÄčCantrip‚ÄčEarth‚Äč You evoke a jumble of rocks in the area.
Shatter Mind Two ActionsUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčMental‚ÄčPsychic‚Äč 15-foot cone .
Shield One ActionAbjuration‚ÄčCantrip‚ÄčForce‚Äč You raise a magical shield of force.
Shroud of Night One ActionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčDarkness‚ÄčHex‚ÄčWitch‚Äč Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.
Sigil Two ActionsTransmutation‚ÄčCantrip‚Äč You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Silver's Refrain One ActionRare‚ÄčAbjuration‚ÄčBard‚ÄčCantrip‚ÄčComposition‚Äč The "Song of Silver" was an enchanted song used by the Silver Ravens to battle diabolic forces.
Song of Marching One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčMental‚Äč You maintain a brisk performance that keeps allies on the move.
Song of Strength One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You bolster your allies' physical strength with a hearty exhortation.
Spirit Object One Action or Two ActionsRare‚ÄčNecromancy‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč Using a sliver of Baba Yaga's power, you briefly bring an object to life.
Spout Two ActionsEvocation‚ÄčCantrip‚ÄčWater‚Äč Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Stabilize Two ActionsNecromancy‚ÄčCantrip‚ÄčHealing‚ÄčPositive‚Äč Positive energy shuts death's door.
Stoke the Heart One ActionUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčEmotion‚ÄčHex‚ÄčWitch‚Äč Intense fervor fills the target creature, empowering their blows.
Summon Instrument Three ActionsConjuration‚ÄčCantrip‚Äč You materialize a Musical Instrument (Handheld) in your grasp.
Tame Two ActionsEnchantment‚ÄčAuditory‚ÄčCantrip‚ÄčMental‚Äč As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Tanglefoot Two ActionsConjuration‚ÄčAttack‚ÄčCantrip‚ÄčPlant‚Äč A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.
Telekinetic Projectile Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Telekinetic Rend Two ActionsUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčPsychic‚Äč Two non-overlapping 5-foot burst .
Tesseract Tunnel Two ActionsUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčPsychic‚ÄčTeleportation‚Äč You race from point to point, tearing open a tunnel in space.
Thermal Stasis One ActionUncommon‚ÄčAbjuration‚ÄčCantrip‚ÄčPsychic‚Äč The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.
Time Sense One ActionDivination‚ÄčCantrip‚Äč When you Cast the Spell, you gain a perfect sense of time.
Triple Time One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You dance at a lively tempo, speeding your allies' movement.
Vector Screen Two ActionsUncommon‚ÄčAbjuration‚ÄčCantrip‚ÄčPsychic‚Äč One five-foot square.
Warp Step Two ActionsConjuration‚ÄčCantrip‚Äč When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer.
Wash Your Luck Two ActionsAbjuration‚ÄčCantrip‚ÄčFortune‚Äč Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny.
Wilding Word One ActionUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.