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cantrip Spells



Cantrip


NameTraitsDescription
Acid Splash Two ActionsEvocation‚ÄčAcid‚ÄčAttack‚ÄčCantrip‚Äč You splash a glob of acid that splatters your target and nearby creatures.
Allegro One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You perform rapidly, speeding up your ally.
Approximate Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč Your magic quickly flows over an area to help you count and catalog.
Boost Eidolon One ActionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčSummoner‚Äč You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.
Bullhorn Two ActionsIllusion‚ÄčAuditory‚ÄčCantrip‚Äč You amplify your voice, loud enough for you to be heard easily at a great distance.
Buzzing Bites One ActionRare‚ÄčEvocation‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save.
Chill Touch Two ActionsNecromancy‚ÄčCantrip‚ÄčNegative‚Äč Siphoning negative energy into yourself, your hand radiates a pale darkness.
Clinging Ice One ActionUncommon‚ÄčConjuration‚ÄčCantrip‚ÄčCold‚ÄčWitch‚Äč Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
Dancing Lights Two ActionsEvocation‚ÄčCantrip‚ÄčLight‚Äč You create up to four floating lights, no two of which are more than 10 feet apart.
Daze Two ActionsEnchantment‚ÄčCantrip‚ÄčMental‚ÄčNonlethal‚Äč You cloud the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč You send out a pulse that registers the presence of magic.
Dirge of Doom One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč Foes within the area are Frightened 1.
Discern Secrets One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You call upon your patron's power to better uncover secrets.
Disrupt Undead Two ActionsNecromancy‚ÄčCantrip‚ÄčPositive‚Äč You lance the target with energy.
Divine Lance Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You unleash a beam of divine energy.
Electric Arc Two ActionsEvocation‚ÄčCantrip‚ÄčElectricity‚Äč An arc of lightning leaps from one target to another.
Evil Eye One ActionUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčCurse‚ÄčEmotion‚ÄčFear‚ÄčHex‚ÄčMental‚ÄčWitch‚Äč You fix your eye on the target, imposing a malevolent hex.
Forbidding Ward Two ActionsAbjuration‚ÄčCantrip‚Äč You ward an ally against the attacks and hostile spells from the target enemy.
Gale Blast Two ActionsEvocation‚ÄčAir‚ÄčCantrip‚Äč Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Ghost Sound Two ActionsIllusion‚ÄčAuditory‚ÄčCantrip‚Äč You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Gouging Claw Two ActionsTransmutation‚ÄčAttack‚ÄčCantrip‚ÄčMorph‚Äč You temporarily morph your limb into a clawed appendage.
Guidance One ActionDivination‚ÄčCantrip‚Äč You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Haunting Hymn Two ActionsEvocation‚ÄčAuditory‚ÄčCantrip‚ÄčSonic‚Äč You echo a jarring hymn that only creatures in the area can hear.
Healing Plaster One ActionTransmutation‚ÄčCantrip‚ÄčEarth‚Äč You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing.
House of Imaginary Walls One ActionUncommon‚ÄčIllusion‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčVisual‚Äč You mime an Invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach.
Infectious Enthusiasm Two ActionsEnchantment‚ÄčCantrip‚ÄčEmotion‚ÄčMental‚Äč With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Inspire Competence One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč Your encouragement inspires your ally to succeed at a task.
Inspire Courage One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You inspire yourself and your allies with words or tunes of encouragement.
Inspire Defense One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You inspire yourself and your allies to protect themselves more effectively.
Invoke True Name One ActionRare‚ÄčEnchantment‚ÄčCantrip‚ÄčTrueName‚Äč You speak the true name of a creature to more surely affect it with your magic.
Join Pasts One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčMental‚Äč With touches to the targets' foreheads, you bring them into mental communion.
Know Direction Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč In your mind's eye, you see a path northward.
Light Two ActionsEvocation‚ÄčCantrip‚ÄčLight‚Äč The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Mage Hand Two ActionsEvocation‚ÄčCantrip‚Äč You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet.
Message One ActionIllusion‚ÄčAuditory‚ÄčCantrip‚ÄčLinguistic‚ÄčMental‚Äč You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Nudge Fate One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You read slightly into the future and give fate a tiny push to achieve the result you desire.
Prestidigitation Two ActionsEvocation‚ÄčCantrip‚Äč The simplest magic does your bidding.
Produce Flame Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚ÄčFire‚Äč A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range.
Protect Companion One ActionAbjuration‚ÄčCantrip‚Äč You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsEvocation‚ÄčCantrip‚ÄčInhaled‚ÄčPoison‚Äč You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚ÄčCold‚Äč You blast an icy ray.
Read Aura Divination‚ÄčCantrip‚ÄčDetection‚Äč You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsDivination‚ÄčCantrip‚Äč You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Reinforce Eidolon One ActionUncommon‚ÄčAbjuration‚ÄčCantrip‚ÄčSummoner‚Äč You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.
Scatter Scree Two ActionsEvocation‚ÄčCantrip‚ÄčEarth‚Äč You evoke a jumble of rocks in the area.
Shield One ActionAbjuration‚ÄčCantrip‚ÄčForce‚Äč You raise a magical shield of force.
Shroud of Night One ActionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčDarkness‚ÄčHex‚ÄčWitch‚Äč Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.
Sigil Two ActionsTransmutation‚ÄčCantrip‚Äč You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Silver's Refrain One ActionRare‚ÄčAbjuration‚ÄčBard‚ÄčCantrip‚ÄčComposition‚Äč The "Song of Silver" was an enchanted song used by the Silver Ravens to battle diabolic forces.
Song of Marching One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčMental‚Äč You maintain a brisk performance that keeps allies on the move.
Song of Strength One ActionEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You bolster your allies' physical strength with a hearty exhortation.
Spirit Object One Action or Two ActionsRare‚ÄčNecromancy‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč Using a sliver of Baba Yaga's power, you briefly bring an object to life.
Spout Two ActionsEvocation‚ÄčCantrip‚ÄčWater‚Äč Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Stabilize Two ActionsNecromancy‚ÄčCantrip‚ÄčHealing‚ÄčPositive‚Äč Positive energy shuts death's door.
Stoke the Heart One ActionUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčEmotion‚ÄčHex‚ÄčWitch‚Äč Intense fervor fills the target creature, empowering their blows.
Summon Instrument Three ActionsConjuration‚ÄčCantrip‚Äč You materialize a Musical Instrument (Handheld) in your grasp.
Tame Two ActionsEnchantment‚ÄčAuditory‚ÄčCantrip‚ÄčMental‚Äč As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Tanglefoot Two ActionsConjuration‚ÄčAttack‚ÄčCantrip‚ÄčPlant‚Äč A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.
Telekinetic Projectile Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Triple Time One ActionUncommon‚ÄčEnchantment‚ÄčBard‚ÄčCantrip‚ÄčComposition‚ÄčEmotion‚ÄčMental‚Äč You dance at a lively tempo, speeding your allies' movement.
Wash Your Luck Two ActionsAbjuration‚ÄčCantrip‚ÄčFortune‚Äč Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny.
Wilding Word One ActionUncommon‚ÄčEnchantment‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.