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Stumbling CurseFocus 1


UncommonTransmutationCurseHexWitch
Source Pathfinder #169: Kindled Magic
Cast One Action (somatic)
Range 60 feet
Target 1 creature
Duration sustained up to 1 minute
Saving Throw basic Reflex

With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save.


Critical Success The target is unaffected.

Success The target takes a -2 status penalty to Athletics and Acrobatics checks.

Failure As success, and each time the target Strides, it uses the first 5 feet of movement of the Stride to move 5 feet in a random direction (this is forced movement). This has no effect on a creature with only 5 feet of movement.

Critical Failure As failure, except you control the direction of the target's first 5 feet of movement of the Stride.

Spell Effect: Stumbling Curse


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Hex

A hex is a type of focus spell a witch can cast.

Witch

This indicates abilities from the witch class.