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Summon FiendSpell 5


Conjuration
Source Pathfinder Core Rulebook
Traditions Divine
Cast Three Actions (material, somatic, verbal)
Range 30 feet
Duration sustained up to 1 minute

You conjure a fiend to fight on your behalf. This works like Summon Animal, except you summon a common creature that has the fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match.


Heightened (6th) Level 7

Heightened (7th) Level 9

Heightened (8th) Level 11

Heightened (9th) Level 13

Heightened (10th) Level 15


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.