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SwampcallSpell 1


UncommonTransmutationEarth
Source Pathfinder #171: Hurricane's Howl
Traditions Primal
Cast Two Actions (somatic, verbal)
Area 10-foot burst
Range 30 feet
Duration 1 minute
Saving Throw Reflex

You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.


Success The creature is unaffected.

Failure The creature sinks partially into the mud. The creature takes a -10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes Flat-Footed. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.

Critical Failure As failure, but the penalty to Speeds (except Swim speed) is -15 feet.


Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.

Spell Effect: Swampcall (Failure)

Spell Effect: Swampcall (Critical Failure)


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.