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Teeth to TerrorSpell 2


UncommonIllusionFearMental
Source Pathfinder #181: Zombie Feast
Traditions Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature with teeth
Duration 1 minute
Saving Throw Will

The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat. The target takes 2d4 mental damage and 1d4 Persistent Mental Damage, depending on its Will save. The target takes a -1 circumstance penalty to Strikes with its jaws or teeth while it is taking persistent mental damage.


Critical Success The target is unaffected.

Success The target takes half damage and no persistent mental damage.

Failure The target takes full damage and persistent mental damage and isFrightened 1.

Critical Failure The target takes full damage and persistent mental damage and is Frightened 3.


Heightened (+2) You can target two additional creatures, the mental damage increases by 2d4, and the persistent mental damage increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.