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Vomit SwarmSpell 2


Evocation
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Occult, Primal
Cast Two Actions (somatic, verbal)
Area 30-foot cone
Saving Throw basic Reflex

You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes Sickened 1. Once the spell ends, the swarm disappears.


Heightened (+1) Increase the damage by 1d8 piercing.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.