Worm's RepastSpell 2
Traditions Occult, Primal
Cast (somatic, verbal)
Range 30 feet
Target 1 corporeal creature
Duration See description
Saving Throw Fortitude
Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 Persistent Piercing Damage. If the target is a non-skeletal corporeal undead creature, you deal an extra 2d6 Persistent Piercing Damage. The target must attempt a Fortitude save.
Critical Success The worms writhe away harmlessly and the target takes no damage.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage and is Flat-Footed due to the pain for as long as it takes persistent damage.
Critical Failure As failure, but the target takes double the initial damage and is also Slowed 1 by the pain for as long as it takes persistent damage.
Heightened (+2) The initial and persistent damage increase by 2d6 and 1d6, respectively
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.