Gunslinger
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 8 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Dexterity
Initial Proficiencies
Saves
Expert in Perception
Expert in Reflex Saves
Trained in Will Saves
Expert in Fortitude Saves
Weapons
Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Expert in Simple Firearms, Martial Firearms
Trained in Gunslinger class DC
Armor
Trained in unarmored, light, and medium armor
Untrained in heavy armor
Skills
Trained in one or more skills determined by your gunslinger's way
Trained in a number of skills equal to 3 plus your intelligence modifier
Class Features
Level | Features |
1 | Ancestry Feat, Class Feat, Singular Expertise, Gunslinger's Way |
2 | Class Feat, Skill Feat |
3 | General Feat, Skill Increase, Stubborn |
4 | Class Feat, Skill Feat |
5 | Ability Boost, Ancestry Feat, Skill Increase, Gunslinger Weapon Mastery |
6 | Class Feat, Skill Feat |
7 | General Feat, Skill Increase, Vigilant Senses, Weapon Specialization |
8 | Class Feat, Skill Feat |
9 | Ancestry Feat, Skill Increase, Gunslinger Expertise, Advanced Deed |
10 | Ability Boost, Class Feat, Skill Feat |
11 | General Feat, Skill Increase, Evasion |
12 | Class Feat, Skill Feat |
13 | Ancestry Feat, Skill Increase, Gunslinging Legend, Medium Armor Expertise |
14 | Class Feat, Skill Feat |
15 | Ability Boost, General Feat, Skill Increase, Greater Weapon Specialization, Greater Deed |
16 | Class Feat, Skill Feat |
17 | Ancestry Feat, Skill Increase, Shootist's Edge, Juggernaut |
18 | Class Feat, Skill Feat |
19 | General Feat, Skill Increase, Incredible Senses, Medium Armor Mastery |
20 | Ability Boost, Class Feat, Skill Feat |
Singular Expertise Feature 1
You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.
This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.
Gunslinger's Way Feature 1
All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.
Way of the Drifter You wander across the battlefield, equally at home in and out of the fray.
Way of the Pistolero You carefully maintain your distance at a duelist's 10 paces with pistol in hand.
Way of the Sniper You practice a methodical style of shooting, striking from far cover.
Way of the Vanguard You rely on a brutal combat style that uses heavy weapons and explosive attacks.
Way of the Triggerbrand You prefer firearms that work well as weapons in both melee and ranged combat
Stubborn Feature 3
You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.
Gunslinger Weapon Mastery Feature 5
You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.
Vigilant Senses Feature 7
Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in Perception increases to master.
Weapon Specialization Feature 7
Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.
You gain your instinct's specialization ability. See specific instincts for more information.
Gunslinger Expertise Feature 9
Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.
Advanced Deed Feature 9
You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.
Evasion Feature 7
You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Gunslinging Legend Feature 13
You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.
Medium Armor Expertise Feature 11
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Greater Weapon Specialization Feature 15
The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Greater Deed Feature 15
You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.
Shootist's Edge Feature 17
You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.
Juggernaut Feature 7
Barbarian, Champion, Fighter, Inventor, Ranger Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Alchemist Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Magus Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Gunslinger Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Incredible Senses Feature 13
You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.
Medium Armor Mastery Feature 17
Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmed defense, increase to master.