Gunslinger Feats
Blast Lock Feat 1
Requirements You're wielding a loaded firearm.
Sometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to Pick the Lock
Critical Success You open the lock, or you achieve two successes toward opening a complex lock.
Success You open the lock, or you achieve one success toward opening a complex lock.
Failure You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a -2 circumstance penalty.
Critical Failure You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a -4 circumstance penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
GunslingerThis indicates abilities from the gunslinger class.
Cover Fire Feat 1
Frequency once per round
Requirements You're wielding a loaded firearm or crossbow.
You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a -2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Crossbow Crack Shot Feat 1
You have a deep understanding of the crossbow. When you're wielding a crossbow and Interact to reload it, including Interact actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from singular expertise. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Dual-Weapon Reload Feat 1
Requirements You're wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.
You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a oneβhanded ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Hit the Dirt! Feat 1
Trigger A creature you can see attempts a ranged Strike against you.
You fling yourself out of harm's way. You Leap. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land Prone after completing your Leap.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Munitions Crafter Feat 1
Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items.
You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Sword and Pistol Feat 1
You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is Flat-Footed against your next melee attack with a one-handed melee weapon.
When you make a successful melee Strike against an enemy with your one-handed melee weapon, the next ranged Strike you make against that enemy with a one-handed firearm or one-handed crossbow doesn't trigger reactions that would trigger on a ranged attack but not a melee attack, such as Attack of Opportunity. Either of these benefits is lost if not used by the end of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Defensive Armaments Feat 2
You use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the parry trait. If an appropriate weapon already has the parry trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Fake Out Feat 2
Trigger An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.
Requirements You're wielding a loaded firearm or crossbow.
With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. Make an attack roll to Aid the triggering attack. If you dealt damage to that enemy with the same weapon since the start of your last turn, you gain a +1 circumstance bonus to this roll.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Pistol Twirl Feat 2
Prerequisites trained in Deception
Requirements You're wielding a loaded one-handed ranged weapon.
Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks. You Feint against an opponent within the required weapon's first range increment, rather than an opponent within melee reach. If you succeed, the foe is Flat-footed against your melee and ranged attacks, rather than only your melee attacks. On a critical failure, you're flat-footed against the target's melee and ranged attacks, rather than only its melee attacks.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Quick Draw Feat 2
Source Pathfinder Core Rulebook
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
RangerThis indicates abilities from the ranger class.
RogueThis indicates abilities from the rogue class.
Risky Reload Feat 2
Requirements You're wielding a firearm.
You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. Interact to reload a firearm, then make a Strike with that firearm. If the Strike fails, the firearm misfires.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Warning Shot Feat 2
Prerequisites trained in Intimidation
Requirements You're wielding a loaded firearm.
Who needs words when the roar of a gun is so much more succinct? You attempt to Demoralize a foe by firing your weapon into the air, using the firearm's maximum range rather than the usual range of 30 feet. This check doesn't take the -4 circumstance penalty if the target doesn't share a language with you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Alchemical Shot Feat 4
Requirements You have an alchemical bomb worn or in one hand, and are wielding a firearm or crossbow in the other.
You've practiced a technique for mixing alchemical bombs with your loaded shot. You Interact to retrieve the bomb (if it's not already in your hand) and pour its contents onto your ammunition, consuming the bomb. Next, Strike with your firearm. The Strike deals damage of the same type as the bomb (for instance, fire damage for alchemist's fire), and it deals an additional 1d6 persistent damage of the same type as the bomb. If the Strike is a failure, you take 1d6 damage of the same type as the bomb you used, and the firearm misfires. The persistent damage increases to 2d6 if the bomb is 11th level or higher, or 3d6 if it's 17th level or higher.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Black Powder Boost Feat 4
Requirements You're wielding a loaded firearm.
You fire your weapon as you jump, using the kickback to go farther. You Leap and discharge your firearm to add a +10-foot status bonus to the distance traveled. If you spend 2 actions for Black Powder Boost, you High Jump or Long Jump instead.
Special An ability that allows you to High Jump or Long Jump as a single action (like the Quick Jump skill feat) lets you use Black Powder Boost as a single action for those jumps as well.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Greenwatch Initiate Feat 4
Source Pathfinder Lost Omens: Impossible Lands
Prerequisites trained in Survival
Youβve received the basic training developed for all Greenwatch recruits. You become an expert in Survival and gain the Experienced Tracker and Survey Wildlife skill feats.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Instant Backup Feat 4
Trigger Your attack with a firearm misfires.
Even as your firearm misfires, you quickly draw a backup weapon. Release the misfired weapon if you so choose, and Interact to draw a one-handed weapon.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Paired Shots Feat 4
Requirements You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded oneβhanded crossbow.
Your shots hit simultaneously. Make two Strikes, one with each of your two ranged weapons, each using your current multiple attack penalty. Both Strikes must have the same target.
If both attacks hit, combine their damage and then add any applicable effects from both weapons. You add any precision damage, only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Running Reload Feat 4
You can reload your weapon on the move. You Stride, Step, or Sneak, then Interactto reload.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
RangerThis indicates abilities from the ranger class.
Advanced Shooter Feat 6
You've dedicated your training to the most complex and weird weapons of your favorite group. Choose firearms or crossbows. You gain proficiency with all advanced firearms as if they were martial firearms or with all advanced crossbows as if they were martial crossbows.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Cauterize Feat 6
Requirements You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage.
You use the smoking barrel of your firearm to sear shut a bleeding wound. Make a Strike with your firearm. You then press the heated barrel to the wounds of you or an ally within reach that is taking persistent bleed damage, giving an immediate flat check to end the bleed with the lower DC for particularly effective assistance.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Defy Fey Feat 6
Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Greenwatch Initiate
You are keen to the wiles of the fey and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end persistent damage caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Drifter's Juke Feat 6
Prerequisites Way of the Drifter
Requirements You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.
You move in and out of range to complement your attacks. You Step, make a Strike, Step, and make another Strike. One Strike must be a ranged Strike using your firearm or crossbow, and the other must be a melee Strike using your melee weapon or unarmed attack. You can choose not to take one or both Steps.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Fey Tracker Feat 6
Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Greenwatch Initiate
You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to Survival checks to Track fey creatures, to Perception checks to Seek for Hidden fey, and to your Perception DC to resist a fey creature's attempt to Create a Diversion.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Munitions Machinist Feat 6
Prerequisites Munitions Crafter, expert in Crafting
You're particularly adept at crafting ammunition and bombs. Your advanced alchemy level for ammunition and bombs increases to your level - 3.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Phalanx Breaker Feat 6
Prerequisites Way of the Vanguard
Requirements You're wielding a two-handed firearm or a twoβhanded crossbow.
You know that to take out an enemy formation, you must punch a hole through its center. Make a ranged Strike with the required weapon against a target within the weapon's first range increment. The target is pushed directly back 10 feet (20 feet on a critical hit), and if this pushes the target into an obstacle, the target takes bludgeoning damage equal to half your level.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Pistolero's Challenge Feat 6
Source Pathfinder Guns & Gears
Prerequisites Way of the Pistolero
With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel. Choose an opponent within 30 feet who you can perceive and can hear you, and make your choice of a Deception or Intimidation check against the target's Will DC. No matter the result of the check, the foe is temporarily immune to your Pistolero's Challenge until noon the next day.
You can have only one challenge in effect at a time; challenging a new opponent ends this effect on any current target. Otherwise, the effect lasts until one of you is defeated, flees, or the encounter ends.
Success Both you and the opponent gain a +2 status bonus to damage rolls with Strikes made against each other. If you're a master in the skill you used for the check, the status bonus to damage rolls increases to +3, and if you're legendary, it increases to +4.
Critical Failure You become Frightened 1 and can't use this ability again for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Scatter Blast Feat 6
Requirements You're wielding a loaded firearm that has the scatter trait.
You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction. Make a ranged Strike with the firearm. The firearm's range increment increases by 20 feet and the radius of its scatter increases by 20 feet. The Strike gains the following failure conditions.
Failure The firearm misfires, but it doesn't cause the other critical failure effects listed below.
Critical Failure The firearm misfires and also explodes. It becomes broken, and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a basic Reflex save against your class DC. This damage includes any from the weapon's fundamental and property runes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Sniper's Aim Feat 6
Prerequisites Way of the Sniper
You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance bonus to this Strike's attack roll and ignore the target's concealment. If you're using a kickback firearm, you don't take the normal circumstance penalty on this Strike for not having the required Strength score or firing without using a stabilizer.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
GunslingerThis indicates abilities from the gunslinger class.
Triggerbrand Salvo Feat 6
Prerequisites way of the triggerbrand
Requirements You're wielding a combination weapon.
You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range. Make a melee Strike with your combination weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with that combination weapon, and you get a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Bullet Split Feat 8
Requirements You're wielding a firearm or crossbow in one hand and a slashing (or versatile S) melee weapon in the other.
You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets. Make two Strikes, one each against two separate targets. The targets must be adjacent to each other and within your weapon's maximum range. Each of these attacks takes a -2 penalty to the attack roll, but the two count as only one attack when calculating your multiple attack penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Greenwatch Veteran Feat 8
Source Pathfinder Lost Omens: Impossible Lands
Trigger Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking.
Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. Attempt a Recall Knowledge check against the creature you were Tracking. On a success, you always know the creature's greatest weakness and highest resistance or immunity, in addition to any other information the check would typically provide. You immediately use a quick series of hand gestures to signal this information to any allies who can see you.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Grit and Tenacity Feat 8
Frequency once per hour
Trigger You fail a Fortitude or Will save.
You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. Reroll the triggering save with a +2 circumstance bonus; you must use the second result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FortuneA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
GunslingerThis indicates abilities from the gunslinger class.
Leap and Fire Feat 8
Prerequisites Hit the Dirt!
You're quick enough to line up a shot even while diving to the ground. When you use your Hit the Dirt! reaction, at any point during your Leap you can also make a ranged Strike with a loaded firearm or crossbow, targeting the creature whose attack triggered the reaction.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Smoke Curtain Feat 8
Requirements You're wielding a loaded firearm and are wearing or holding a dose of black powder. You load an extra dose of powder.
into your shot, causing it to belch a cloud of smoke. You make a Strike with your firearm and create a cloud of smoke in a 20-foot emanation centered on your location. Creatures are Concealed while within the smoke, and creatures outside the area are concealed to creatures within the smoke. The smoke dissipates at the start of your next turn. If your Strike is a critical failure, your firearm misfires.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Stab and Blast Feat 8
Requirements You're wielding a firearm with an attached bayonet or reinforced stock, a fire lance, or a combination weapon.
You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. Make a melee Strike with the required weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Unseen Passage Feat 8
Source Pathfinder Lost Omens: Impossible Lands
Frequency once per day
You have mastered a magical technique for moving through dangerous woodlands unseen. You can cast Pass Without Trace as an innate primal spell heightened to a spell level equal to half your level rounded up.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Called Shot Feat 10
You target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon Strike. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy-for instance, applying the βarmsβ effect to a creature's tentacles if those are what the creature uses to attack.
- Arms The target is Enfeebled 2 until the end of your next turn. On a critical hit, it's also Enfeebled 1 for 1 minute.
- Head The target is Stupefied 2 until the end of your next turn. On a critical hit, it's also Stupefied 1 for 1 minute.
- Legs The target takes a -10-foot status penalty to its Speeds until the end of your next turn. On a critical hit, it also takes a -5-foot penalty to its Speeds for 1 minute.
- Wings If the target is flying using its wings, it immediately falls 20 feet, or 40 feet on a critical hit. The fall is gradual enough that if the target hits the ground, it takes no damage from the fall.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Deflecting Shot Feat 10
Trigger An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.
Requirements You're wielding a loaded firearm or crossbow.
You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. The ally gains a +2 circumstance bonus to their AC against the triggering attack. You use this reaction after the result of the attack roll is revealed, so you know whether the +2 will make a sufficient difference.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Greenwatcher Feat 10
Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Defy Fey
Your experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a fey creature is treated as cold iron. Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a Faerie Fire spell. For the purposes of counteracting this effect, it's an innate 2nd-level primal spell.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Penetrating Fire Feat 10
Requirements You're wielding a loaded firearm or crossbow.
You blast a bullet through one foe and into another. Choose two targets, one of which would give the other lesser cover against your ranged attacks. Make a single ranged Strike with the required weapon against both targets. This attack ignores any lesser cover the nearer target provides the other. Roll damage only once and apply it to each creature you hit. Penetrating Fire counts as two attacks for your multiple attack penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Precious Munitions Feat 10
Prerequisites Munitions Machinist
You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade adamantine, cold iron, or silver ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create highβgrade adamantine, cold iron, or silver ammunition.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Rebounding Assault Feat 10
Requirements You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.
You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp. Make a thrown ranged Strike with the melee weapon, then a ranged Strike with your firearm. Both Strikes use the same multiple attack penalty. If the melee weapon doesn't already have the thrown trait, it gains the thrown 10 feet trait during a Rebounding Assault.
If both attacks are successful, the bolt or bullet hits the thrown melee weapon instead of your target, adding its force into one attack. Combine the damage from both Strikes, using the thrown weapon's damage type, and add an additional 1d6 precision damage. The impact sends the melee weapon rebounding off the target and back to your hand.
In any circumstance other than both attacks hitting, carry out the individual Strikes normally. The thrown weapon doesn't rebound and remains in the target's space as normal for thrown weapons.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Redirecting Shot Feat 10
Trigger An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.
Requirements You're wielding a loaded firearm or crossbow.
Seeing your ally's attack about to go astray, you fire your weapon to right its course. Discharge your firearm and roll a d20. Your ally uses this roll instead of their own, and the attack ignores bonuses the target would gain against the attack from lesser or standard cover.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FortuneA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
GunslingerThis indicates abilities from the gunslinger class.
Trick Shot Feat 10
Requirements You're wielding a loaded crossbow or firearm.
You shoot not at your foe but at an object nearby. Make a Strike with your firearm against an AC equal to an easy DC for your level. On a success, instead of hitting your foe, your attack hits an object behind or to the side of your target, creating one of the following effects. The GM might determine that a different AC is appropriate or that a particular effect isn't a valid option, such as using the explosive barrel option when there's no such object on the battlefield. The GM should inform you if a Trick Shot is feasible before you spend your actions, since your trained eye can easily recognize loose or volatile objects.
- Dislodge Object Your attack knocks an unattended object of no more than 2 Bulk out of position, moving it up to 10 feet in a direction of your choice. For example, the weapon could knock a wizard's crystal ball off a table.
- Explosive Barrel Your attack strikes a barrel of expensive rum, a vial of volatile alchemical fluids, a demonic pustule erupting from the earth, or some other explosive object. The object explodes in a 20-foot burst, and creatures in the area take 6d6 damage with a basic Reflex save against your class DC. The damage type is chosen by the GM, based on the exploding object. Increase the damage by 1d6 for every 2 levels you have above 10th.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Twin Shot Knockdown Feat 10
Requirements You're wielding a loaded crossbow or loaded firearm in each hand.
You fire at an enemy while targeting a part of its anatomy that will disrupt its balance. Make two Strikes against the same target, one with each of the required weapons. If both Strikes are successful, the target is also knocked Prone.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Blood in the Air Feat 12
Requirements An enemy you've damaged with a ranged weapon during the last minute is Concealed or Hidden from you.
Once you've locked on to a target, little can obscure your aim. Make a ranged weapon Strike against the required target. This Strike ignores the target's Concealed condition and reduces the flat check for the Hidden condition from 11 to 5.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
GunslingerThis indicates abilities from the gunslinger class.
Deadeye Feat 12
You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of Hidden things, granting you the ability to locate Invisible creatures. Until the start of your next turn, you can see invisible creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely Concealed from you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
GunslingerThis indicates abilities from the gunslinger class.
Flesh Wound Feat 12
You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. Make a ranged Strike. It gains the following effect on a failure (though not a critical failure).
Failure Though your attack misses, it still deals one die of damage plus any damage from your weapon specialization class feature. This uses your weapon's normal damage die and damage type. This attack doesn't add extra damage from any other sources or abilities.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Ricochet Shot Feat 12
You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a firearm or crossbow, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
GunslingerThis indicates abilities from the gunslinger class.
Shattering Shot Feat 12
Requirements You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical bomb.
You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area. If necessary, you Interact to draw the bomb and regrip your weapon. You throw your bomb to the corner of a square within your firearm's first range increment and shoot it with your firearm. All creatures in a 15-foot burst of the bomb take the bomb's normal damage with a basic Reflex save against your class DC. They don't take any splash or persistent damage the bomb would deal normally.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Shooter's Camouflage Feat 12
Prerequisites master in Stealth
You specialize in blending into a particular type of environment, able to disappear after taking your shot. Choose either natural or urban terrain. In the chosen terrain, you can Hide and Sneak even without cover or being Concealed.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Unshakable Grit Feat 12
Prerequisites Grit and Tenacity
You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness. If the reroll granted to you by your Grit and Tenacity reaction is a success, you get a critical success instead; if it's a critical failure, you get a failure instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Blast Tackle Feat 14
Prerequisites way of the vanguard
Requirements You're wielding a two-handed crossbow or a firearm that has the kickback or scatter trait.
You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot. Attempt to Grapple; if you're wielding your weapon in both hands, you Release one hand to do so. If your Grapple succeeds, you can immediately Strike the target of the Grapple with the required weapon, even if it's a two-handed weapon you're holding in one hand. This Strike deals an additional 3d6 precision damage. As long the creature remains Grabbed or Restrained, you can use just one hand to reload the weapon and Strike that creature with it.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Come at Me! Feat 14
Prerequisites Pistolero's Challenge
You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. There is no longer a limit to the number of Pistolero's Challenges you can have in effect at one time.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Dance of Thunder Feat 14
Frequency once per minute
Requirements You're wielding a loaded firearm or crossbow and are not Fatigued.
Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death. Take any of the following actions you choose in any order: Step, Strike against a target within your firearm's first range increment, and Interact to reload. If you attempted a Strike and it succeeded, you can repeat these three actions again in any order. If you attempted a Strike in the second set and succeeded, you can repeat the actions one last time.
After using Dance of Thunder, you become fatigued for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
GunslingerThis indicates abilities from the gunslinger class.
Disruptive Blur Feat 14
Prerequisites way of the drifter
You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. After you make a Strike with a firearm or crossbow, creatures can't take reactions that would be triggered by your movement for the rest of your turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Headshot Feat 14
Prerequisites way of the sniper
Requirements You're wielding a loaded firearm or crossbow.
You attempt to finish your target with a final, well-placed shot. Make a crossbow or firearm Strike. If you've damaged the target within the last minute with the same weapon and you get a critical success on your attack roll, the target must succeed at a Fortitude save against your class DC or die; this is a death and incapacitation effect. A creature that survives is temporarily immune for 1 day. Creatures with no head (such as dullahans or oozes) are immune to this ability, and creatures with redundant heads (such as ettins) might survive the destruction of a head.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
GunslingerThis indicates abilities from the gunslinger class.
Showstopper Feat 14
Prerequisites Pistol Twirl, master in Deception
Your twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to Feint, you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one Deception check and compare it against each target's Perception DC.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Triggerbrand Blitz Feat 14
Prerequisites way of the triggerbrand
Frequency once per minute
Requirements You're wielding a combination weapon.
You dance through your foes, stabbing and shooting. You Stride, making up to three Strikes with your combination weapon at any point during your movement, each against a different target. You can make any combination of melee and ranged attacks without needing to change modes to do so, though typically you can't make more than one ranged attack because of the need to reload. This counts as three attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making all three attacks.
After using Triggerbrand Blitz, you become Fatigued for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Two-Weapon Fusillade Feat 14
Requirements You're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.
You attack with both your weapons in a furious barrage. Strike twice, once with each weapon.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
GunslingerThis indicates abilities from the gunslinger class.
Fatal Bullet Feat 16
You're especially talented at striking your enemies in their most vulnerable areas. When you critically hit with a fatal firearm, you deal an additional die of the appropriate size and damage type for the fatal trait after doubling the weapon's damage. For example, after getting a critical hit with a fatal d12 weapon, you add an additional 1d12 damage to the attack after doubling its damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Hair Trigger Feat 16
Prerequisites initial deed that allows you to Interact to draw a weapon
No one can react faster than you can pull your trigger. When using your initial deed, instead of Interacting to draw a weapon, you can Strike with a firearm or crossbow you're already wielding. If this Strike hits, the target is also Flat-Footed until the end of your first turn of the encounter.
Special If your initial deed allows you to Interact to draw a weapon more than once, this feat allows you to replace one of these Interact actions and use the other one to draw a weapon. You can't replace both Interact actions with Strikes, but you can draw a loaded firearm or crossbow with one of the actions and immediately shoot it with the other.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Instant Return Feat 16
Trigger An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).
Requirements You're wielding an unloaded firearm or crossbow.
With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker. Interact to load the projectile into your weapon, then make a Strike with the required weapon against the triggering opponent. Since you're using the foe's ammunition, this Strike applies any special effects that ammunition would have (for instance, if it was Explosive Ammunition, it would explode in a burst of fire if your Strike hits).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Ricochet Master Feat 16
Prerequisites Ricochet Shot
You have an eye for angles and can find shots that others believe are impossible. When using Ricochet Shot, you can bounce your bullet off up to two solid surfaces within your weapon's first range increment instead of just one.
In addition, a creature is Flat-Footed the first time you attack it with a Ricochet Shot during an encounter.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Final Shot Feat 18
Requirements You're wielding an unloaded firearm.
You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack. Interact to reload, expending three doses of black powder in addition to your normal black powder or ammunition, then Strike with your firearm against a creature within the weapon's first range increment. If you roll a success, the attack is instead a critical success, but if you roll a failure, the weapon misfires. Regardless of your roll, after the attack you're Flat-footed until the start of your next turn and Stunned 1.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Piercing Critical Feat 18
Your attacks with your preferred weapons deal especially devastating wounds. When you Strike with a firearm or crossbow for which you have legendary proficiency, you critically succeed if you roll a 19 on the die, as long as that result is a success.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Reach for the Stars Feat 18
Prerequisites Black Powder Boost
The sky's the limit, as long as you've got enough black powder. When you use Black Powder Boost, you can expend additional black powder or ammunition to boost yourself farther. For each dose of black powder or piece of firearm ammunition you spend in addition to your shot, you add another 10 feet to the height or distance of your Leap, to a maximum of 5 boosts (a +50-foot status bonus). You must be wearing a dose of black powder or piece of ammunition, or have it in hand, to detonate it for a boost. You can choose at which points in your Leap you detonate each boost, allowing you to change direction each time. You must then move in a straight line until you boost again or end your Leap.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Unerring Shot Feat 18
Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. When attacking with a ranged weapon in which you have master or greater proficiency, ignore the penalty from its range increment. (The weapon's maximum range is unchanged.) In addition, if your target has cover against your attack with such a weapon, it doesn't gain the bonus to AC if it has lesser cover, gets only the bonus of lesser cover if it has standard cover, or gains only the bonus of standard cover if it has greater cover.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Perfect Readiness Feat 20
You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. You're permanently Quickened. You can use your extra action only to Step or Interact to reload.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Ricochet Legend Feat 20
Prerequisites Ricochet Master
The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides.
In addition, a creature must attempt a Will save against your class DC the first time in an encounter you attack it with a Ricochet Shot. If it fails, it's Stunned 2 and is unable to determine where your shot originated.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.
Slinger's Reflexes Feat 20
Your ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GunslingerThis indicates abilities from the gunslinger class.