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Investigator


Hit Points

At first level and every level thereafter, you increase your maximum hit points by 8 plus your constitution modifier.

Key Ability

At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogue’s rackets).
Key Ability: Intelligence

Initial Proficiencies


Saves

Expert in Perception
Expert in Reflex Saves
Expert in Will Saves
Trained in Fortitude Saves

Weapons

Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Trained in Investigator class DC

Armor

Trained in unarmored and light armor
Untrained in medium and heavy armor

Skills

Trained in Society
Trained in one or more skills determined by your methodology
Trained in a number of skills equal to 4 plus your intelligence modifier

Class Features


LevelFeatures
1Ancestry Feat, Class Feat, Methodology, Strategic Strike, On the Case, Devise a Stratagem
2Class Feat, Skill Feat, Skill Increase
3General Feat, Skill Feat, Skill Increase, Keen Recollection, Skillful Lessons
4Class Feat, Skill Feat, Skill Increase
5Ability Boost, Ancestry Feat, Skill Feat, Skill Increase, Weapon Expertise
6Class Feat, Skill Feat, Skill Increase
7General Feat, Skill Feat, Skill Increase, Vigilant Senses, Weapon Specialization
8Class Feat, Skill Feat, Skill Increase
9Ancestry Feat, Skill Feat, Skill Increase, Great Fortitude, Investigator Expertise
10Ability Boost, Class Feat, Skill Feat, Skill Increase
11General Feat, Skill Feat, Skill Increase, Deductive Improvisation, Resolve
12Class Feat, Skill Feat, Skill Increase
13Ancestry Feat, Skill Feat, Skill Increase, Weapon Mastery, Incredible Senses, Light Armor Expertise
14Class Feat, Skill Feat, Skill Increase
15Ability Boost, General Feat, Skill Feat, Skill Increase, Evasion, Greater Weapon Specialization
16Class Feat, Skill Feat, Skill Increase
17Ancestry Feat, Skill Feat, Skill Increase, Greater Resolve
18Class Feat, Skill Feat, Skill Increase
19General Feat, Skill Feat, Skill Increase, Light Armor Mastery, Master Detective
20Ability Boost, Class Feat, Skill Feat, Skill Increase

Methodology Feature 1


Investigator​

Your studies have made you savvy in many areas, but one in particular drew your intense interest. Choose a methodology. The methodologies are as follows:


Strategic Strike Feature 1


Investigator​

When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage.

As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels.


On the Case Feature 1


Investigator​

As an investigator, you think of your adventures as cases waiting to be solved. You gain one activity and one reaction you can use to investigate cases: Pursue a Lead and Clue In.


Devise a Stratagem Feature 1


Investigator​

You can play out a battle in your head, using brains rather than brawn to execute an attack.

You gain the Devise a Stratagem action.


Keen Recollection Feature 3


Investigator​

You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0.


Skillful Lessons Feature 3


Investigator​

At 3rd level and every odd-numbered level thereafter, you gain a skill feat. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology.


Weapon Expertise Feature 5


Champion, Investigator, Oracle, Magus You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.

Sorcerer Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.

Summoner Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert. (Note: this is called Simple Weapon Expertise in Secrets of Magic)

Witch Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.


Vigilant Senses Feature 7


Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in Perception increases to master.


Weapon Specialization Feature 7


Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.

You gain your instinct's specialization ability. See specific instincts for more information.


Great Fortitude Feature 3


Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.


Investigator Expertise Feature 9


Investigator​

You've refined your investigative techniques to an exceptional degree. Your circumstance bonus from Pursue a Lead increases to +2. Your proficiency rank for your investigator class DC increases to expert.

Effect: Clue In (Expertise)

If you have Detective's Readiness, Effect: Clue In (Detective's Readiness, Expertise)


Deductive Improvisation Feature 11


Investigator​

You use your skills at deduction to perform whatever task is necessary to solve the case.

You can attempt any check that requires you to be trained in a skill, even if you're untrained in it; you can attempt any check that requires you to have expert proficiency in a skill so long as you're trained in it; and you can attempt any check that requires you to have master proficiency in a skill as long as you have expert proficiency in it.


Resolve Feature 7


You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.


Weapon Mastery Feature 13


Champion​Investigator​Magus​Ranger​Swashbuckler​

You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.


Incredible Senses Feature 13


You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.


Light Armor Expertise Feature 13


Bard​Investigator​Oracle​Rogue​Swashbuckler​

You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.


Evasion Feature 7


You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.


Greater Weapon Specialization Feature 15


Champion​Fighter​Gunslinger​Inventor​Investigator​Magus​Monk​Ranger​Rogue​Swashbuckler​

The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.


Greater Resolve Feature 17


Bard​Investigator​Oracle​

Your unbelievable training grants you mental resiliency.

Your proficiency rank for Will saves increases to legendary. When you roll a success at a Will save, you get a critical success. When you roll a critical failure at a Will save, you get a failure instead. When you roll a failure on a Will save against a damaging effect, you take half damage.


Light Armor Mastery Feature 19


Investigator​Rogue​Swashbuckler​

Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.


Master Detective Feature 19


Investigator​

As a master detective, you can solve any case and find all the clues available. If you're pursuing the subject of a lead and you enter a new location that includes another clue toward solving the mystery, the GM informs you of the existence of the clue and its type: an object, person, spell effect, or the like.

When you find the clue, the GM informs you that you've done so. If there is more than one clue in the location, the GM chooses one to inform you about. When you find any of the clues in that location, the GM informs you that you've done so, even if it wasn't the clue they'd chosen or there are other clues you haven't found.

Your proficiency rank for your investigator class DC increases to master.