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Investigator Feats


Flexible Studies Feat 1


Source Pathfinder Advanced Player's Guide

You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency increase is temporary, you can't use it as a prerequisite for a skill increase or permanent character option like a feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Known Weaknesses Feat 1


Source Pathfinder Advanced Player's Guide

Whenever you Devise a Strategem, you can also attempt a check to Recall Knowledge as part of that action. If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem.

If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn.

Effect: Known Weakness


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Takedown Expert Feat 1


Source Pathfinder Advanced Player's Guide

You've mastered combat practices that let you get up close and bring down perpetrators alive.

You can use your Intelligence modifier on attack rolls when you Devise a Strategem if you're using a weapon of the club group in one hand (like a club, staff, or sap), in addition to the usual weapons, and those Strikes qualify for your Strategic Strike.

Additionally, you can make any of your Strikes nonlethal without taking the normal -2 penalty.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

That's Odd Feat 1


Source Pathfinder Advanced Player's Guide

When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious.

For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. That's Odd doesn't reveal whether creatures are suspicious.

You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Trap Finder Feat 1


Source Pathfinder Advanced Player's Guide

You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.

You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Rogue

This indicates abilities from the rogue class.

Underworld Investigator Feat 1


Source Pathfinder Advanced Player's Guide

Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside.

You become trained in Underworld Lore, and you gain your Pursue a Lead circumstance bonus to Thievery checks to investigate the subject of your lead (such as checks to Steal a clue from a suspect or Pick a Lock to open a safe with damning documents).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Athletic Strategist Feat 2


Source Pathfinder Advanced Player's Guide
Prerequisites trained in Athletics

You know how to calculatedly manipulate joints and body weight. In addition to using Devise a Strategem to modify a Strike, you can use it to modify a Disarm, Grapple, Shove, or Trip attempt, substituting your Devise a Stratagem roll for the Athletics check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions.

You can also use your Intelligence modifier instead of Strength for the Athletics check when you substitute your Devise a Stratagem roll, unless you're using a weapon for the maneuver and the weapon doesn't fit the restrictions for using Intelligence with a stratagem.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Red Herring Feat 2


Source Pathfinder Advanced Player's Guide

You have a keen sense for avoiding spurious lines of inquiry. When you Pursue a Lead, the GM tells you if the lead you chose is inconsequential.

For example, if you found a splatter of gray mud on the wall, thought it was suspicious, and Pursued it as a Lead, the GM would tell you if there was no greater mystery related to it.

When the GM tells you a lead is inconsequential, you can decline to Pursue the Lead, keeping any leads you were already pursuing. You still can't use Pursue a Lead again for 10 minutes, as normal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Shared Stratagem Feat 2


Source Pathfinder Advanced Player's Guide

The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to Devise a Strategem, designate one ally.

The creature you hit is Flat-Footed to that ally on the next attack the designated ally makes against that creature before the start of your next turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Solid Lead Feat 2


Source Pathfinder Advanced Player's Guide

Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using Pursue a Lead again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the concentrate trait. Doing so ends one of your current leads as normal.

During your next daily preparations, you can maintain your solid lead or you can remove it; removing it allows you to designate a new solid lead later that day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Alchemical Discoveries Feat 4


Source Pathfinder Advanced Player's Guide
Prerequisites alchemical sciences methodology

You've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be elixirs or tools.

The number of versatile vials you can create each day increases by 1 if you're an expert in Crafting, 2 if you're a master, or 3 if you're legendary.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Detective's Readiness Feat 4


Source Pathfinder Advanced Player's Guide

When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.

You gain your circumstance bonus from Pursue a Lead on saving throws (and their DCs, as normal) against the subject of a lead, and you can use Clue In to assist an ally's saving throw against that subject.

Effect: Clue In (Detective's Readiness)


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Greenwatch Initiate Feat 4


Source Pathfinder Lost Omens: Impossible Lands
Prerequisites trained in Survival

You’ve received the basic training developed for all Greenwatch recruits. You become an expert in Survival and gain the Experienced Tracker and Survey Wildlife skill feats.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Gunslinger

This indicates abilities from the gunslinger class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Lie Detector Feat 4


Source Pathfinder Advanced Player's Guide
Prerequisites empiricism or interrogation methodology

You're adept at noticing the tells of a liar - sweat, flushing, a quavering voice, a quickening pulse.

You gain a +1 circumstance bonus to Perception checks to Sense Motive and to Perception DCs against attempts to Lie to you.

When you determine someone is lying to you, you can use their deceit to your advantage to gain a +1 circumstance bonus to the next Deception, Diplomacy, Intimidation, or Performance check you attempt against that creature within the next minute.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Ongoing Investigation Feat 4


Source Pathfinder Advanced Player's Guide

You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the Investigate exploration activity, and you can use another exploration activity while Investigating.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Scalpel's Point Feat 4


Source Pathfinder Advanced Player's Guide
Prerequisites forensic medicine methodology

Your stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to Devising a Strategem, if your attack dealt piercing or slashing damage, you also deal 1d6 Persistent Bleed Damage to your target.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Strategic Assessment Feat 4


Source Pathfinder Advanced Player's Guide

You learn your foes' strengths and weaknesses by watching them move. When you critically hit a creature with a Strike on which you substituted your attack roll due to Devising a Strategem, the GM chooses one of the following pieces of information about the enemy to tell you.

  • Which of the enemy's weaknesses is highest
  • Which of the enemy's resistances is highest
  • Which of the enemy's saving throws is lowest
  • One immunity the enemy has

The GM can choose deliberately or at random, but they can't choose information that doesn't apply (such as choosing an immunity for an enemy that has no immunities). This applies only the first time you critically hit a given creature.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Connect The Dots Feat 6


UncommonConcentrateInvestigatorSecret
Source Pathfinder Advanced Player's Guide

Requirements You must be pursuing at least two leads.


Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.

You spend 10 minutes considering two different leads you're pursuing. You then attempt a check to investigate how connected the two are.

Unless the GM determines otherwise, this is a Crafting check if they're both items or a Society check for other combinations of leads. If any subjects are creatures, this check usually uses the highest DC among their Deception and Will DCs. If no subjects are creatures, but at least one is an item, the DC is usually a hard DC for the level of the highest-level item. If neither case applies, the DC is usually a hard expert or hard master DC (22 or 32).

Once you try to Connect the Dots between two particular leads, you can never try to Connect the Dots between those same leads again unless the GM allows it after you've learned a substantial amount of new information.


Critical Success The GM tells you how connected the two leads are to one another: highly connected, somewhat connected, tangentially connected, or not connected. The GM also tells you one specific way in which they're connected, if they are.

Success As critical success, but the GM doesn't tell you a specific connection.

Failure Your results are inconclusive.

Critical Failure You misconstrue the information. As success, but the GM provides an incorrect degree of connection.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Investigator

This indicates abilities from the investigator class.

Secret

The GM rolls the check for this ability in secret.

Defy Fey Feat 6


Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Greenwatch Initiate

You are keen to the wiles of the fey and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end persistent damage caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast).


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Gunslinger

This indicates abilities from the gunslinger class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Fey Tracker Feat 6


Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Greenwatch Initiate

You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to Survival checks to Track fey creatures, to Perception checks to Seek for Hidden fey, and to your Perception DC to resist a fey creature's attempt to Create a Diversion.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Gunslinger

This indicates abilities from the gunslinger class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Predictive Purchase (Investigator) Feat 6


Source Pathfinder Advanced Player's Guide

You have just the thing for the situation. You gain the Prescient Planner and Prescient Consumable feats.

When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Thorough Research Feat 6


Source Pathfinder Advanced Player's Guide

When you succeed at a Recall Knowledge check, you learn an additional fact about the subject. When you critically succeed at a Recall Knowledge check, you can gain even more additional information or context than normal, at the GM's discretion.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Blind-Fight Feat 8


Source Pathfinder Advanced Player's Guide
Prerequisites master in Perception

Your battle insights make you more aware of concealed and invisible opponents. You don't need to succeed at a flat check to target Concealed creatures.

You're not Flat-Footed to creatures that are Hidden from you (unless you're flat-footed to them for reasons other than the hidden condition), and you need only a successful DC 5 flat to target a hidden creature.

While you're adjacent to an Undetected creature of your level or lower, it is instead only hidden from you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fighter

This indicates abilities from the fighter class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Rogue

This indicates abilities from the rogue class.

Clue Them All In Feat 8


Source Pathfinder Advanced Player's Guide

You can clue in all your allies at once. When you use the Clue In reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Greenwatch Veteran Feat 8


Source Pathfinder Lost Omens: Impossible Lands

Trigger Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking.


Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. Attempt a Recall Knowledge check against the creature you were Tracking. On a success, you always know the creature's greatest weakness and highest resistance or immunity, in addition to any other information the check would typically provide. You immediately use a quick series of hand gestures to signal this information to any allies who can see you.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Gunslinger

This indicates abilities from the gunslinger class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Unseen Passage Feat 8


Source Pathfinder Lost Omens: Impossible Lands

Frequency once per day


You have mastered a magical technique for moving through dangerous woodlands unseen. You can cast Pass Without Trace as an innate primal spell heightened to a spell level equal to half your level rounded up.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Gunslinger

This indicates abilities from the gunslinger class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Whodunnit? Feat 8


UncommonInvestigator
Source Pathfinder Advanced Player's Guide

Frequency once per day


You carefully consider your case and narrow down some of the details. When you Pursue a Lead, you can spend 10 minutes instead of 1 minute to ask two questions of the GM as you complete the activity.

The GM must answer truthfully with "yes" or "no," though if the answer would be misleading or have no practical application to your investigation the GM can answer "immaterial." You can't use Whodunnit? more than once for the same lead, even across different days.

Your questions must come from the following list, applying to either the creature or the clue you found:

  • Was the clue left by a creature trait? (Choose a creature trait such as humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.)
  • Was this clue left within the last hour?
  • Was this clue left within the last day?
  • Was the creature that left the clue in a heightened emotional state when it left the clue?
  • Did the creature attempt to conceal this clue?

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Investigator

This indicates abilities from the investigator class.

Greenwatcher Feat 10


Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Defy Fey

Your experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a fey creature is treated as cold iron. Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a Faerie Fire spell. For the purposes of counteracting this effect, it's an innate 2nd-level primal spell.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Gunslinger

This indicates abilities from the gunslinger class.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Just One More Thing One ActionFeat 10


Source Pathfinder Advanced Player's Guide

Requirements Your most recent action was to Feint, Request, or Demoralize, and you failed but didn't critically fail.


After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.

Reroll the failed check and use the new result. If the target of the failed check is the subject of a lead you're pursuing, double your bonus from Pursue a Lead on the rerolled check. That creature is temporarily immune to Just One More Thing for 1 day.

You can also use this action if you failed, but didn't critically fail, at a check to Lie, Gather Information, Make an Impression, or Coerce. In this case, rather than spending 1 action, adding Just One More Thing takes you half the amount of time you initially spent on the check, to a minimum of 1 more round.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fortune

A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.

Investigator

This indicates abilities from the investigator class.

Ongoing Strategy Feat 10


Source Pathfinder Advanced Player's Guide
Prerequisites strategic strike

You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.

On any Strike for which you didn't Devise a Strategem, you still deal precision damage equal to your number of strategic strike damage dice so long as the weapon or unarmed attack you used is one that would have let you use your Intelligence modifier had you Devised a Stratagem.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Suspect of Opportunity ReactionFeat 10


Source Pathfinder Advanced Player's Guide

Frequency once per hour

Trigger A foe takes a hostile action against you in combat.


Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You've learned how to compartmentalize your main lead and pursue a new one for your current predicament.

You Pursue a Lead against the triggering foe, setting aside but not ending one of your currently active leads, if you have two leads. At the end of the combat encounter, you stop Pursuing the Lead against the triggering foe and return to the original lead, if you have one.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Foresee Danger ReactionFeat 12


Source Pathfinder Advanced Player's Guide

Trigger A creature targets you with an attack and you can see the attacker.


You perceive every possible way your foe's attack could land and attempt to avoid them all.

The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties.

For example, an enemy with sneak attack would still deal extra damage to you for being Flat-Footed, even though you wouldn't take the -2 circumstance penalty when defending against the attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Investigator

This indicates abilities from the investigator class.

Reason Rapidly One ActionFeat 12


Source Pathfinder Advanced Player's Guide

Your mind works through clues at an unbelievable speed. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Plot The Future Feat 14


Source Pathfinder Advanced Player's Guide

You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer.

The GM determines the likeliness of the event and the piece of advice you learn.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Investigator

This indicates abilities from the investigator class.

Prediction

Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.

Sense The Unseen ReactionFeat 14


Source Pathfinder Advanced Player's Guide

Trigger You fail a check to Seek


When you look for foes, you notice the slightest of cues. Even though you failed at the triggering check, you automatically sense any Undetected creatures in the area where you're Seeking, making them merely Hidden to you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Ranger

This indicates abilities from the ranger class.

Rogue

This indicates abilities from the rogue class.

Strategic Bypass Feat 14


Source Pathfinder Advanced Player's Guide

Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to Devise a Strategem, you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Didactic Strike Feat 16


Source Pathfinder Advanced Player's Guide
Prerequisites Shared Stratagem

When you find a glaring weakness, you can set your allies up to annihilate your foe.

When you use Shared Stratagem, you can designate up to 10 allies instead of just one. The foe is Flat-Footed against the first attack from each designated ally before your next turn, and each ally's first attack deals an extra 2d6 precision damage to the target if it hits.

Effect: Didactic Strike


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Implausible Purchase (Investigator) Feat 16


Source Pathfinder Advanced Player's Guide
Prerequisites Predictive Purchase

It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.

You can use Prescient Planner even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you Interact to draw the item.

In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Reconstruct The Scene Feat 16


Source Pathfinder Advanced Player's Guide

You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, the placement of objects, spilled drinks or blood, and so forth.

You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there.

As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Investigator

This indicates abilities from the investigator class.

Rogue

This indicates abilities from the rogue class.

Lead Investigator Feat 18


Source Pathfinder Advanced Player's Guide
Prerequisites Clue Them All In

You spend 1 minute briefing up to four allies about one lead you're pursuing.

Those allies gain the same circumstance bonus you do from Pursue a Lead to checks to investigate that lead. This bonus lasts until you cease pursing that lead or for 1 day, whichever comes first. This doesn't confer any other benefits of pursuing a lead, such as adding the circumstance bonus to your saves with Detective's Readiness.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Exploration

An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.

Investigator

This indicates abilities from the investigator class.

Trickster's Ace ReactionFeat 18


Source Pathfinder Advanced Player's Guide

Trigger You specify the trigger when you make your daily preparations (see Requirements below).

Requirements When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can't have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.


Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations.

When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Investigator

This indicates abilities from the investigator class.

Rogue

This indicates abilities from the rogue class.

All the Time in the World Three ActionsFeat 20


UncommonInvestigator
Source Pathfinder #168: King of the Mountain

Frequency once per hour


Your firsthand experience of the subjective nature of time and space has given you new observational insights. Your mind processes information so quickly that time appears to stop for all creatures but you. You can take up to 9 actions in 3 sets of up to 3 actions each. During this time, you can use purely mental and observational abilities such as Recall Knowledge, Seek, and Devise a Stratagem, and you can use an action to move a mental projection of yourself to a location within a 60- foot radius to observe objects more closely and from different angles, though you can't affect your surroundings in any way (for instance, you could move your mental projection more closely to a distant door to read a minute inscription on its handle, but you could not open it to observe the other side). When the duration elapses, time resumes its normal flow.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Investigator

This indicates abilities from the investigator class.

Everyone's A Suspect Feat 20


Source Pathfinder Advanced Player's Guide

You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all-even your own allies.

After interacting with a creature for at least 1 minute, you automatically Pursue a Lead with that creature as the subject. You can have any number of such leads at any given time, and when you Pursue a Lead again, you don't give up any of these automatic subjects.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.

Just The Facts Feat 20


Source Pathfinder Advanced Player's Guide
Prerequisites Thorough Research

You fundamentally understand everything to the point where your research can't possibly be wrong.

You are permanently Quickened and can use the extra action to Recall Knowledge.

Your checks to Recall Knowledge are no longer secret. When you Recall Knowledge, you use the outcome for one degree of success better than the result of your check, and if an effect (such as Dubious Knowledge) would give you inaccurate information from your Recall Knowledge check, you know which information is inaccurate.

When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Investigator

This indicates abilities from the investigator class.