Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Acolyte of PharasmaCreature 1

Source Pathfinder Adventure: Shadows at Sundown
Perception +7
Languages Common, Varisian
Skills Crafting +5, Diplomacy +4, Occultism +5, Religion +7, Society +5
Str +1, Dex +2, Con -1, Int +2, Wis +4, Cha +1

AC 15; Fort +2; Reflex +5; Will +9;
HP 16
Speed 25 feet

Dagger One Action +4 (+0, -4) to hit (agile, finesse, thrown 10, versatile s) 1d4+2 Piercing
Dagger One Action +4 (+0, -4) to hit (agile, finesse, thrown 10, versatile s) 1d4+2 Piercing

Divine Prepared Spells (DC 17, +9 to hit)

Cantrips (1st Level): Detect Magic, Disrupt Undead, Light, Prestidigitation, Read Aura
1st Level: Create Water, Heal, Mending

Cleric Domain Spells (DC 17, +9 to hit)

1st Level: Healer's Blessing



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.