Arisept (7-8)Creature 8
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +15 (darkvision)
Languages Abyssal, Common, Necril, Shadowtongue
Skills Acrobatics +18, Arcana +17, Athletics +16, Deception +18, Diplomacy +18, Intimidation +20, Occultism +17, Society +17, Stealth +18
Str +4, Dex +4, Con +3, Int +3, Wis +3, Cha +6
AC 26; Fort +13; Reflex +18; Will +17;
HP 125
Speed 30 feet
Rapier +19 (+14, +9) to hit (deadly d8, disarm, finesse, magical) 2d6 + 8 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Caress Soul (curse, necromancy, occult)Trigger Arisept critically hits a target with his rapier
Effect The target must succeed at a DC 26 will save or become Enfeebled 1 (Enfeebled 2 if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.
Abyssal StrikesArisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.
Arcane Spontaneous Spells (DC 27, +19 to hit)
Cantrips (4th Level): Detect Magic, Mage Hand, Ray of Frost, Shield, Sigil
2nd Level (3 slots): Dispel Magic, Invisibility
3rd Level (3 slots): Fireball, Haste, Lightning Bolt, Slow
4th Level (3 slots): Dimension Door
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ChangelingA creature with this trait is a member of the changeling ancestry.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
TieflingA creature with this trait is a member of the tiefling ancestry.