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Arisept (9-10)Creature 10


UniqueCEMediumChangelingHumanoidTiefling
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +18 (darkvision)
Languages Abyssal, Common, Necril, Shadowtongue
Skills Acrobatics +21, Arcana +20, Athletics +20, Deception +21, Diplomacy +21, Intimidation +24, Occultism +20, Society +20, Stealth +21
Str +4, Dex +5, Con +4, Int +4, Wis +4, Cha +7

AC 29; Fort +16; Reflex +21; Will +20;
HP 160
Speed 30 feet

Rapier One Action +22 (+17, +12) to hit (deadly d8, disarm, finesse, magical) 2d6 + 10 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Caress Soul Reaction (curse, necromancy, occult)

Trigger Arisept critically hits a target with his rapier


Effect The target must succeed at a DC 29 will save or become Enfeebled 1 (Enfeebled 2 if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.

Abyssal Strikes Three Actions

Arisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.


Arcane Spontaneous Spells (DC 30, +22 to hit)

Cantrips (5th Level): Detect Magic, Mage Hand, Ray of Frost, Shield, Sigil
2nd Level (4 slots): Dispel Magic, Invisibility
3rd Level (3 slots): Fireball, Haste, Lightning Bolt, Slow
4th Level (3 slots): Dimension Door, Wall of Fire
5th Level (3 slots): Black Tentacles, Cloudkill



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Changeling

A creature with this trait is a member of the changeling ancestry.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tiefling

A creature with this trait is a member of the tiefling ancestry.