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AugurCreature 1


LETinyFiendVelstrac
Source Pathfinder Bestiary 2
Perception +8 (greater darkvision, painsight)
Languages Common, Infernal, Shadowtongue, (can't Speak Any Language)
Skills Acrobatics +8, Deception +6, Intimidation +7, Religion +4, Stealth +8, Lore +7
Str -1, Dex +3, Con +1, Int +2, Wis +1, Cha -1

AC 17; Fort +4; Reflex +10; Will +7;
HP 14 (regeneration 2 (deactivated by good or silver)
Speed 20 feet (fly 40 feet)
Immunities cold
Weaknesses Good 5, Silver 5

Blade One Action +8 (+4, +0) to hit (agile, evil, finesse, magical, versatile p) 1d4-1 Slashing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Painsight (divination, divine)

A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.

Regeneration 2 (deactivated by good or silver)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Feel the Blades (aura, divine, enchantment, fear, mental, visual)

30 feet.

When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 will save or become Frightened 1 (Frightened 2 on a critical failure).

Focus Gaze One Action (concentrate, divine, enchantment, fear, mental, visual)

The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against Feel the Blades. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn.

Whirling Slice Two Actions

The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 16 basic reflex save). Each creature is affected only once, even if the augur moves through its space multiple times.


Divine Innate Spells (DC 17, +7 to hit)

Cantrips (1st Level): Mage Hand
1st Level: Harm
2nd Level: Augury
4th Level: Read Omens


These spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the Shadow Plane. Each augur has only a single eye, from which they can see the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.