AugurySpell 2
Source Pathfinder Core Rulebook
Traditions Divine, Occult
Cast 10 minutes (material, somatic, verbal)
You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:
- Weal The results will be good.
- Woe The results will be bad.
- Weal and Woe The results will be a mix of good and bad.
- Nothing There won't be particularly good or bad results.
The GM rolls a secret DC 6 flat. On a failure, the result is always "nothing." This makes it impossible to tell whether a "nothing" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.
PredictionEffects with this trait determine what is likely to happen in the near future. Most predictions are divinations.