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Blue Streak Mage (5-6)Creature 3

Source Pathfinder Society Scenario 1-24: Lightning Strikes, Stars Fall
Perception +7
Languages Common, Hallit
Skills Arcana +11, Society +9, Stealth +7, Thievery +9
Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +1

AC 17; Fort +8; Reflex +9; Will +10;
HP 31
Speed 25 feet

Staff One Action +7 (+2, -3) to hit (two hand d8) 1d4 Bludgeoning
Techno-junk Laser Pistol One Action +7 (+2, -3) to hit (range increment 30, reload 0) 1d6 Fire

Wizard School Spell

1 Focus Point, DC 20; 2nddiviner's sight(Core Rulebook 406)

Arcane Prepared Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Dancing Lights, Daze, Detect Magic, Electric Arc, Mage Hand, Message, Shield
1st Level: Grease, Mage Armor, Magic Missile, True Strike
2nd Level: Flaming Sphere, Knock, See Invisibility

Wizard School Spell (DC 20, +12 to hit)

1st Level: Diviner's Sight



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.