Corrupted PriestCreature 3
Source Pathfinder #151: The Show Must Go On
Perception +11
Languages Common
Skills Diplomacy +7, Lore +8, Nature +9, Religion +9, Survival +9
Str +1, Dex +0, Con +1, Int +1, Wis +4, Cha +2
AC 17; Fort +8; Reflex +5; Will +11;
HP 45
Speed 25 feet
Trident +10 (+5, +0) to hit (fatal d10, thrown 20) 2d8+1 Piercing
Wild Empathy
The corrupted priest can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
Roiling MindTrigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save
Effect The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 20 basic will save).
Demonic StrengthCorrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).
Primal Prepared Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Light, Produce Flame, Stabilize, Tanglefoot
1st Level: Fear, Heal, Spider Sting, Summon Animal
2nd Level: Barkskin, Flaming Sphere, Summon Elemental
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.