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Corrupted PriestCreature 3


UniqueNEMediumHumanHumanoid
Source Pathfinder #151: The Show Must Go On
Perception +11
Languages Common
Skills Diplomacy +7, Lore +8, Nature +9, Religion +9, Survival +9
Str +1, Dex +0, Con +1, Int +1, Wis +4, Cha +2

AC 17; Fort +8; Reflex +5; Will +11;
HP 45
Speed 25 feet

Trident One Action +10 (+5, +0) to hit (fatal d10, thrown 20) 2d8+1 Piercing

Wild Empathy

The corrupted priest can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.

Roiling Mind Reaction

Trigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save


Effect The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 20 basic will save).

Demonic Strength

Corrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).


Primal Prepared Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Light, Produce Flame, Stabilize, Tanglefoot
1st Level: Fear, Heal, Spider Sting, Summon Animal
2nd Level: Barkskin, Flaming Sphere, Summon Elemental



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.