CythnigotCreature 1
Source Pathfinder Bestiary 2
Perception +5 (darkvision)
Languages Abyssal, Telepathy (touch Only)
Skills Acrobatics +6, Occultism +7, Stealth +6
Str +1, Dex +3, Con +4, Int +2, Wis +2, Cha +1
AC 16; Fort +9; Reflex +6; Will +5;
HP 14
Speed 30 feet (fly 40 feet)
Immunities controlled, fear effects
Weaknesses Lawful 3
Resistances Mental 3, Physical 3
Bite +8 (+4, +0) to hit (agile, chaotic, finesse, magical) 1d10+1 Piercing + 1d4 Chaotic
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Telepathy (Touch only) (aura, divination, magical)A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Sickening Display (concentrate, emotion, enchantment, fear, mental, occult, visual)The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 17 will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Flat-Footed until its next turn.
Failure The creature is Sickened 1, and is flat-footed for as long as it's sickened.
Critical Failure The creature is Sickened 2 and is flat-footed for as long as it's sickened.
Tangle Spores (disease)A creature bitten by a cythnigot becomes afflicted by fast-growing spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike fibers. These growths erupt from the bite wound and writhe and wrap around the creature's limbs. Plant creatures take a -2 circumstance penalty to save against tangle spores
Saving Throw DC 17 fortitude
Maximum Duration 6 rounds
Stage 1 Clumsy 1 (1 round)
Stage 2 Clumsy 1 and Flat-Footed (1 round)
Stage 3 Clumsy 2, flat-footed, and if you attempt a manipulate action, you must succeed at a DC 5 flat or it's lost; roll the check after spending the action, but before any effects are applied (1 round).
Occult Innate Spells (DC 17, +9 to hit)
Cantrips (1st Level): Daze, Detect Magic
1st Level: Phantom Pain
2nd Level: Detect Alignment (At will) (Lawful only), Paranoia
4th Level: Read Omens
The cythnigot is a foul fungal parasite that grows and thrives in the corpses of small creatures. It wears these bodies like a suit, but also adjusts and tailors the fleshy covering to suit its needs, and the body ends up looking as alien as anything else spawned from the Abyssal depths. The cythnigot's most identifying feature is the long stalk of fungal material that extends from creature's body, ending in a surprisingly strong set of fanged jaws.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.