Dero Stalker (PFS 4-05)Creature 2
Source Pathfinder Society Scenario #4-05: The Arclord Who Never Was
Perception +5 (darkvision)
Languages Aklo, Undercommon
Skills Acrobatics +8, Medicine +3, Stealth +8, Thievery +8
Str +2, Dex +4, Con +3, Int +0, Wis -1, Cha +1
AC 19; Fort +7; Reflex +10; Will +3;
HP 30
Speed 20 feet
Weaknesses Vulnerable To Sunlight 0
Aklys +8 (+3, -2) to hit (trip) 1d6+2 Bludgeoning
Aklys +10 (+5, +0) to hit (ranged trip, tethered, thrown 20) 1d6+2 Bludgeoning
Hand Crossbow +10 (+5, +0) to hit (range increment 60, reload 1) 1d6 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Nimble DodgeRequirements The dero stalker is not Encumbered.
Trigger A creature targets the dero with an attack and the dero can see the attacker.
Effect The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Vulnerable to SunlightA dero stalker takes 4 damage for every hour they're exposed to sunlight.
Sneak AttackA dero stalker deals 1d6 extra precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Occult Innate Spells (DC 17, +9 to hit)
Cantrips (1st Level): Daze, Ghost Sound
Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.