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DomovoiCreature 2


CG​Tiny​Fey​
Source Pathfinder Bestiary 3
Perception +11 (tremorsense (imprecise) within their entire bound home)
Languages Common, Sylvan
Skills Crafting +9, Lore +11, Stealth +7
Str +1, Dex +3, Con +1, Int +3, Wis +5, Cha +1

AC 17; Fort +5; Reflex +9; Will +11;
HP 35
Speed 20 feet
Weaknesses Coldiron 4

Broom One Action +7 (+2, -3) to hit 1d4+3 Bludgeoning
Enraged Home (Bludgeoning) One Action +9 (+4, -1) to hit (evocation, primal, range increment 30) 1d8+4 Bludgeoning
Enraged Home (Piercing) One Action +9 (+4, -1) to hit (evocation, primal, range increment 30) 1d8+4 Piercing
Enraged Home (Slashing) One Action +9 (+4, -1) to hit (evocation, primal, range increment 30) 1d8+4 Slashing

Tremorsense (Imprecise) within their entire bound home

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Master of the Home

A home with a friendly domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks.

A home so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the home receive a +2 circumstance bonus. If the domovoi is unfriendly, such checks take a -2 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery.

A domovoi must spend a week in a place before these benefits occur.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Shy

A domovoi is naturally Invisible while within sight of their bound home. The domovoi can become visible, or even selectively visible—allowing some people to see them.

Home Guardian

By commanding their home to attack, the domovoi can Grapple, Shove, Trip, and Disarm with their enraged home Strike.

The domovoi uses their Household Lore instead of Athletics skill for these checks.


Primal Innate Spells (DC 18, +10 to hit)

Cantrips (1st Level): Mage Hand, Prestidigitation, Telekinetic Projectile
1st Level: Mending (At Will)


The elderly domovoi are patrons of the home and the dearest of all house spirits to the people they live with. Families with a domovoi leave a bowl of milk in the corner of the home in thanks, and peasants often take great pains to coax a domovoi to follow them to a new house.

An enraged domovoi rallies the home itself in their defense. Anything in the house could betray its residents. Crockery falls onto the heads of attackers, doors slam in their faces, carpets tangle their feet, and woe betide the attacker if someone has hung a sword on the wall.


House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of "spirits," though in truth they are fully embodied fey.

House spirits take an almost parental interest in "their" mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.