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Elite Duergar TaskmasterCreature 3


LEMediumDuergarDwarfHumanoid
Source Pathfinder Society: Season 1
Perception +10 (darkvision)
Languages Common, Dwarven, Undercommon
Skills Athletics +9, Deception +9, Intimidation +9, Occultism +7, Religion +8, Survival +8
Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3

AC 20; Fort +10; Reflex +6; Will +10; +2 status to all saves vs. magic, iron mind
HP 45
Speed 20 feet

Maul One Action +10 (+5, +0) to hit (shove) 1d12+4 Bludgeoning

Iron Mind

Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.

Light Blindness

When first exposed to bright light, the duergar is blinded until the end of their next turn. After this exposure, light doesn't blind them again until after they spend 1 hour in darkness. However, as long as the duergar is in an area of bright light, they're dazzled.

Take Them Down! One Action

The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a+1 # status bonus to attack rolls and damage status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn.


Divine Prepared Spells (DC 20, +10 to hit)

Cantrips (2nd Level): Detect Magic, Shield
1st Level: Fear, Harm, Magic Weapon

Occult Innate Spells (DC 20, +10 to hit)

2nd Level: Enlarge (self only), Invisibility (self only)



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.