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Goblin Igniter (BB)Creature 1


CESmallGoblinHumanoid
Source Pathfinder Beginner Box
Perception +4 (darkvision)
Languages none
Skills Acrobatics +7, Lore +7, Stealth +7
Str +0, Dex +4, Con +2, Int +0, Wis -1, Cha +3

AC 17; Fort +5; Reflex +9; Will +4;
HP 15
Speed 25 feet

Torch One Action +7 (+2, -3) to hit (fire) 1d4 Bludgeoning + 1 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Goblin Scuttle Reaction

If a goblin ally ends a move action adjacent to the goblin igniter, the igniter can use their reaction to Step.


Wizard Spells (DC 16, +6 to hit)

Cantrips (1st Level): Light, Mage Hand, Shield
1st Level: Burning Hands (3x)


Goblins find fire totally fascinating. It makes light. It's great for cooking. It's a fun toy! Some goblins take their people's admiration of fire a little bit too far and into the realm of deadly obsession.

Goblins who turn their attentions to magic so they can learn to make fire from nothing are known as goblin igniters. These flame fanatics can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword. In the heat of the moment, goblin igniters sometimes lose sight of their goals and simply set fire to anything that will burn-including their own allies!


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Goblin

A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.