GomwaiCreature 12
Source Pathfinder #166: Despair on Danger Island
Perception +21 (darkvision)
Languages Goblin, Taldane, Tien
Skills Acrobatics +22, Athletics +27, Intimidation +24, Stealth +22, Lore +20
Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +0
AC 33; Fort +26; Reflex +23; Will +20;
HP 235
Speed 25 feet
Fist +25 (+21, +17) to hit (agile, coldiron, finesse, magical, nonlethal, silver, unarmed) 2d6+10 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Flurry of Blows (flourish)Gomwai makes two Strikes with his fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Flurry of ManeuversGomwai can replace one or both of his attacks during a Flurry of Blows with Grapples, Shoves, or Trips.
Powerful FistsGomwai's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Stunning Fist (incapacitation)When Gomwai targets the same creature with two Strikes from his Flurry of Blows, he can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a DC 30 fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.