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Grace "The Rhino" OwanoCreature 10


UniqueCNMediumHumanHumanoid
Source Pathfinder #183: Field of Maidens
Perception +19
Languages Celestial, Common, Drooni
Skills Acrobatics +19, Athletics +21, Deception +18, Intimidation +20, Stealth +17, Lore +16
Str +5, Dex +3, Con +3, Int +0, Wis +0, Cha +4

AC 29; Fort +21; Reflex +19; Will +16;
HP 175
Speed 30 feet

Greatsword One Action +23 (+18, +13) to hit (magical, versatile p) 2d12+11 Slashing
Fist One Action +23 (+19, +15) to hit (agile, nonlethal, unarmed) 2d6+11 Bludgeoning
Composite Longbow One Action +26 (+21, +16) to hit (deadly d10, propulsive, range increment 100, reload 0, volley 30) 1d8+11 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Devastator

Grace's Strikes ignore 10 points of a creature's resistance to physical damage.

Celestial Rage Two Actions

Requirements Grace isn't Fatigued or raging


Effect Grace unleashes her inner fury. She gains 20 temporary Hit Points that last until her Celestial Rage ends and she casts one divine innate spell or focus spell she knows. While raging, she gains weakness to evil 10, gains a +10-foot status bonus to her Speed, and takes a -1 penalty to AC. She can't use actions with the concentrate trait unless they also have the rage trait. This Celestial Rage lasts for 1 minute, until there are no enemies Grace can perceive, or until she falls Unconscious, whichever comes first. When the Celestial Rage ends, Grace can't use Celestial Rage again for 1 minute.

Effect: Celestial Rage

Great Cleave One Action

When Grace's melee Strike reduces a creature to 0 Hit Points, she can make a melee Strike against another foe adjacent to that creature. If that Strike also reduces the creature to 0 Hit Points, she can continue making melee Strikes until she makes a Strike that doesn't reduce a creature to 0 Hit Points, or until there are no creatures adjacent to the most recent creature she attacked while cleaving, whichever comes first.

Rhino Charge Two Actions

Grace Strides twice; if she ends her movement within melee reach of at least one enemy, she can make a melee Strike against that enemy. Grace can Fly instead of Stride if she has a fly speed (such as with Angelic Wings).


Divine Innate Spells (DC 29, +21 to hit)

Cantrips (5th Level): Divine Lance
4th Level: Divine Wrath

Divine Focus Spells (DC 29, +21 to hit)

3rd Level: Angelic Wings
5th Level: Celestial Brand



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.