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Greeleep (3-4)Creature 3

Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +8 (darkvision)
Languages Common, Draconic
Skills Arcana +10, Crafting +10, Deception +5, Lore +10, Nature +11
Str +2, Dex +3, Con +2, Int +4, Wis +3, Cha -1

AC 18; Fort +7; Reflex +9; Will +9;
HP 36
Speed 25 feet
Resistances Fire 5, Poison 5

Claw One Action +8 (+3, -2) to hit 1d6+3 Slashing
Staff One Action +8 (+3, -2) to hit (two hand d8) 1d4+3 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Spontaneous Primal Spells (DC 18, +10 to hit)

Cantrips (2nd Level): Detect Magic, Electric Arc, Produce Flame, Ray of Frost, Stabilize
1st Level (3 slots): Fear, Fleet Step, Hydraulic Push
2nd Level (3 slots): Endure Elements, Enlarge, Entangle



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.