Greeleep (5-6)Creature 5
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +10 (darkvision)
Languages Common, Draconic
Skills Arcana +11, Crafting +11, Deception +8, Lore +11, Nature +13
Str +2, Dex +3, Con +2, Int +4, Wis +3, Cha -1
AC 21; Fort +9; Reflex +12; Will +12;
HP 58
Speed 25 feet
Resistances Fire 5, Poison 5
Claw +11 (+6, +1) to hit 1d6+7 Slashing
Staff +11 (+6, +1) to hit (two hand d8) 1d4+7 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Spontaneous Primal Spells (DC 21, +13 to hit)
Cantrips (3rd Level): Detect Magic, Electric Arc, Produce Flame, Ray of Frost, Stabilize
1st Level (4 slots): Fear, Fleet Step, Goblin Pox, Hydraulic Push
2nd Level (4 slots): Endure Elements, Enlarge, Entangle, Spider Climb
3rd Level (2 slots): Lightning Bolt, Neutralize Poison
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry.